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glj

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Posts posted by glj

  1. On 12/16/2021 at 12:11 AM, Nick Cooper said:

    Hello,

    this may work, I increased the runway width to 50 feet.

    ORBX_KHAF_APX.bgl 7.87 kB · 1 download

    Hi NIck,

    I downloaded the above file but it's a problem again.  The KHAF airport issue was I think resolved early last year before I uninstalled P3D, and it only started being an issue again after I re-installed P3D and KHAF,  and is now an issue again even after replacing the ORBX_KHAF_APX.bgl file you provided above. I backed up the old file by renaming it _ORBX_KHAF_APX.bak. 

    I'm using version P3D v4.5.14.34698, True Earth Northern California, and the KHAF installers which I downloaded last month. Please advise. Thank you.

    George

    Edit (additional info), after replacing the ORBX_KHAF_APX.bgl file, the rocks appear in the first 10-20(?) feet of runway 30, disappears on take-off, but re-appears in the last half of runway 30 (when landing on the runway or if you taxi till the end of the runway).  Weird.  

  2. On 5/31/2021 at 3:00 AM, ravenn22 said:


    I'm really looking forward to Monterey and South Tahoe, as well!  Truckee would be a great addition to the Orbx library, too. 


    Monterey and South Tahoe are exactly the two sceneries I'm waiting for.  Hopefully also Landmarks Northern California, Landmarks Southern California, Landmarks San Francisco and Landmarks Los Angeles. The default areas are missing important landmarks. For example, the Salesforce tower which is the tallest building in San Francisco, the very long San Mateo Bridge near the KSFO, and the huge Moss Landing Power Plant between Monterey and Santa Cruz in Northern California (in the P3d version).

    • Like 1
  3. 1 hour ago, John Dow said:

     

    If Eugene says work is continuing then yes, work is continuing.  It might not be front and centre on the entire team's morning schedules but it will be progressing as resources and other priorities allow.  

     @John DowWhat he said, is a good thing. That means it's likely that it'll see the light of day. Kudos to them for soldiering on. 

    • Like 1
  4. On 8/6/2021 at 1:21 AM, wolfko said:

     

    I am not sure, that they are working on all sections simultaneously. They have numbered the sections and my understanding is that section 1 will be relessed first, than 2 etc. But maybe I am wrong.

     

    PS: I am now exclusivly using MSFS, so LC Asia will not be for me, but I am following the "development" of this project and I am feeling with you P3d guys and girls. I really do not understand  why there has not been an official statement about the stage of development by Orbx for the past few months.

    And in case the project really has been cancelled, it was best to get unpleasant things over and done with.

     

    Let's assume LC Asia has been cancelled and you're Orbx. What are the pros and cons of making an announcement?

    Cons:
    1. A lot of people will be pissed
    2. Re-affirms the suspicion that P3D and X-plane are at a dead-end

    3. Drag other existing P3D sales down
    4. Encourage developers to jump ship

    Pros:
    1. Hmmmm..... hmmmm.... hmmm....

  5. 6 hours ago, John Dow said:

    ....These aspects of the scenery are not, in my experience, thr result of a don't care attitude, it's more likely to be issues in the commercial environment that we know nothing about. 

    Hmmm... I don't want to argue here but in my opinion, painting the *island* of Alcatraz white is like painting the Eiffel Tower white and that would be okay because of the availability of the landclass for Europe anyway and because there might be issues in the commercial environment that we know nothing about. 

  6. 4 hours ago, John Dow said:

     

    From what I've been able to glean from the testing process for MSFS stuff is that there's an ultra fine line between texture quality and performance.  Put a bit too much detail into the textures, you get a slideshow.  Put all the effort into smooth performance, you get textures that don't cut the mustard.  So you can rest assured the textures you get have been worked over many times looking for the sweet spot, and unfortunately the sweet spot is often at a point where a careful look at the textures finds many faults.  For me the secret is to remember it's a flight sim, not an architectural sim, and although building detail is important it shouldn't be the be all and end all of the flying experience.

    @John Dow Totally agree, with two exceptions. Do you own True Earth Northern California?  There is no excuse for leaving Alcatraz the prison island, the way it is in TE.  The island itself is colored white. Also, the Bay Bridge which is fine in FTX Northern California is now just a 'bridge' which is totally wrong. 

    I have over a 100(?) Orbx sceneries. Maybe it's human nature, but when I think of Orbx I think of that white island and the white cliffs of Dover. A couple of years ago, in Dover our tour guide said the mayor of Dover has the locals paint the cliffs white in Dover on Sunday evenings for tourists. Now, I live in very liberal and progressive San Francisco which is where Alcatraz is located. It's a very colorful city (it is where the hippies thrived and the gay capital of the US, if not the world). However, I can tell you that I know for a fact that it would and will continue to be illegal to pay prisoners to paint the island white on Sunday evenings to drum up the tourists trade.

    There is no fine line between quality and performance in TE Northern California. And that's probably true also for pride of ownership under @John Venemaversus a strictly for-profit business enterprise. You can almost compare it to what happened to Apple under Steve Jobs and Apple after Steve Jobs.

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