Jump to content

John Burgess

Orbx Team
  • Posts

    3,318
  • Joined

  • Last visited

  • Days Won

    16

Posts posted by John Burgess

  1. Having seen Matt's report I took particular interest in the runway starts.

    I did a fresh install, deleted the scenery.dat file - so did all I know to erase the previous version.

    I tested first of all with only the scenery and the Zenith STOL on my community folder.

    I then enabled everything and seemed to get the same results - no major issues.

     

     

    Like Milo I tend not to trust the MSFS default runway choice - it definitely has a bit of a mind of it's own.

    Generally in this pack you know which is the downhill runway anyway - it's the one beside parking 1 on the world map!

    The only exception to this seems to be IDMFL

    IDMFLParking12.thumb.jpg.b5803798cfcb78c15c115f07a7231dd4.jpg

     

    Anyway I tried checking what default runway choice is made on the world screen with the wind from each of the cardinal directions.

    The only place where the upslope runway was consistently chosen was, as Matt and Rob already reported, IDDWL (rwy 08).

    For the rest some were wind dependent, some weren't.

    At IDSHE, IDSRP, IDPYP, IDTBM, IDSMA, IDSML and IDTBM the downslope runway was always chosen.

    At IDPPL, IDMFL, and IDBGB the runway choice depended on the wind direction.

    As Matt noted it would be nice to get rwy 26 as the default choice at IDDWL but hardly any showstoppers here.

     

    I tested each of the start locations and didn't encounter the problems reported by Matt.

     

    At IDBGB the world map shows the runways correctly, though LNM has them reversed for some reason).

    IDBGBLNM.thumb.jpg.cd6f1171d1e796f11a6f651bacd420f7.jpg

    Spawning at 19 works fine (as does spawning at 01).

    IDBGBrwy19start.thumb.jpg.28e9c8cb8d7f1d6708a9bbe2ab5eacd1.jpg

     

    The starts at IDPPL also worked correctly (I was seeing what Matt is reporting in the previous build but not this one).

    Here's the rwy 27 start (I also checked in the Kitfox and it was the same).

    IDPPLrwy27start.thumb.jpg.7663bbcc84674c83b710bb1f6d545a50.jpg

     

     

    At IDDWL 08 is always the default runway and that's where I spawn. This is the other place where the runways are correct on the world screen but reversed on LNM.

    IDDWLdefault08.thumb.jpg.279b1e7238114c9192f3660703374d6c.jpg

    IDDWLdefault082.thumb.jpg.6ea3c71fc2b6bdac5e3682447c86465b.jpg

     

    A couple of other minor things to do with start locations at IDTMN.

    As Matt noted the rwy 16 start is a bit down the runway from where it should be.

    IDTMN16start.thumb.jpg.0b3088497bc33086521b93d3bacd8c7f.jpg

    The rwy 34 start is still where it was in the last version - still perfectly possible and fun to take off from here so I'm certainly not raising it as an issue :)

    IDTMN34start.thumb.jpg.fb8db9e42a7a1e6ea4c1bb2d9418a0f5.jpg

     

    A couple of other minor things.

     

    IDSML parking 2 would make more sense if it was IDSMA parking 1!

    IDSMLparking2.thumb.jpg.b05bc58fc0314afa274e5d2394f79fc5.jpg

     

    I don't know if I have just missed this previously but there is nothing to indicate wind direction at IDSRP.

    Are we missing a smoke effect here?

    At all the other strips there is always at least one of smoke, flag or windsock.

    IDSRPwindindicatormissing.thumb.jpg.abe8a0f2add98c81dbd804d00946ab1c.jpg

     

    I found the new signs. They look fine.

    sign1.thumb.jpg.abf91d94b3145a5890ad9adc50e856f7.jpg

    sign2.thumb.jpg.6a06ff48f650ad47b5a1a18364f0bc09.jpg

     

    The 'floating' snow patch I mentioned has also been fixed.

     

    Anyway a bit of a long report to confirm that I'm not seeing any major issues and things are definitely Green for me.

    It would be nice to have smoke at IDSRP however.

     

    Just wish we could figure out why Matt sees some different things.

     

    All the best,

     

    John

  2. 18 minutes ago, John Dow said:

    Did you hold the Navlights command down?  I originally just clicked it and nothing happened, luckily I tried holding it and it worked perfectly.

    Thanks John.

    Sadly that didn't work for me in the Zlin.

    The Alt-N shortcut works fine if I'm in a plane with Nav Lights.

     

    All the best,

     

    John

  3. 19 minutes ago, The Attic Flyer Studio said:

    As for the buildings most of them are just the default sim buildings

     

    Appreciate the feedback. I suspected that was the case and, as I said, minor anyway. Nice to see the 'clutter' in the surrounding area - definitely gives it a bit more life.

    As for the Nav lights - I'd blame the plane!

     

    All the best,

     

    John

  4. A really nice and interesting bit of scenery Aymie :)

     

    I spotted a few minor issues which I don't think have been mentioned yet (I'll not repeat what has already been reported) but there's really not a lot wrong with it.

     

    In the dropdown box for CA101 the description of the N runway (N312 Ft of Undefined) should probably just be N!

    startlocation.thumb.jpg.0b8fd30e35cf03b3867e82be96d70766.jpg

    The fact that the E W runway is a couple of miles away has already been mentioned.

     

    Matt mentioned the floating runway edge lights - just to mention the the runway end lights float above their supports as well.

    endlights.thumb.jpg.0d989c847e19ca16b542dd4fa286621e.jpg

     

    I can't imagine how long placing rocks all over the place took. It's very well done.

    I only spotted one floater - when I was taxiing along the runway.

    floating.thumb.jpg.052b3f08c50bda6ca139c65bfe8768f0.jpg

     

    I don't know if many of the buildings in the surrounding area are part of the scenery or default.

    Minor but fairly obvious when exploring in a rotor craft - a lot of them don't fit the image beneath them very well.

    A couple of examples.

    misplaced2.thumb.jpg.07f606e88283f8b430ab9cab1ec650f2.jpg

    misplaced.thumb.jpg.c0967cc63c4619dca813450dc4a8df3b.jpg

     

    The hangar door and gate (for the Goose) worked as intended and are nice features..

     

    Unfortunately my first flight here was with the Zlin Savage Cub which, I discovered, doesn't have Nav Lights (only strobes).

    I tried the Alt-N shortcut (toggle nav lights) but the hangar doors remained stubbornly shut.

    I would have assumed any plane should have nav lights but, apparently not.

    Seems more a fault of the airplane but thought I should mention it.

     

    I had a go around the mountain valley raceway which proved beyond doubt that I need to practice more!

    Anyway it's great fun and seemed to work fine.

     

    I didn't have time to try the drive up to Hayfork Bally.

     

    Lots of nice detail to enjoy. Just a thought - a few people dotted around the area might be nice.

    Also there would be plenty of space for a couple of statics at F62.

     

    Anyway I thoroughly enjoyed exploring around!

     

    All the best,

     

    John

     

    end lights.jpg

  5. Really enjoyable scenery to test - I'm tempted to make up some issues to try and force an RC2 to test - anything than having to go back to LDSP :lol:

     

    One or two things to report but pretty much all the things I mentioned have been addressed.

    Milo - thank you - it means a lot to have developers interacting with us so positively :)

     

    One thing I've learned. It's best to load a flight with an aircraft that has parking brakes - the default Zlin Aviation Savage Cub ends up sliding down the hillside at some start locations even before I press ready to fly! Their Shock Ultra has parking brakes and doesn't.

     

    Can I stress this is not an issue with the scenery but, if support requests come in, forewarned is forearmed as they say and I still hope Nick can hold onto whatever hair he has left :lol:

     

    Anyway - a few things.

     

    IDPPL sems to have issue with the runway starts. If I select rwy 27 on the world map I should be very close to parking 1 - in fact I end up close to the rwy 09 start.

    IDPPL27startLNM.thumb.jpg.42808523e283b6c9674765b947265dbb.jpg

    IDPPL27start.thumb.jpg.bfcb92cd97056d20684659d5d7663c34.jpg

     

    Far less important there is still this floating snowpile at IDPPL

     

    IDPPL1.thumb.jpg.425187013de28beee52fa3c2d9cf1b5c.jpg

     

    IDBGB

    Not sure why, or if it matters, but the runways seem fine on the world screen

    IDBGBreversedrunways.thumb.jpg.afe86dcfd73b47add1c4f1f9c7dc32b1.jpg

    But reversed in LNM

    LNM.thumb.jpg.09573ffbdf292bedaa93db432555a72d.jpg

     

    IDSML parking 2 is actually located at  IDSMA

    IDSMLParking2.thumb.jpg.a07c85a623bc0ad87ca0e632a88a46b3.jpg

     

    IDTMN 34 start location should probably be in the red rectangle. I love it where it is however - no flaps and a bit of right rudder seems to work :)

    Crash detection off you understand! Really enjoyable.

    IDTMN34start.thumb.jpg.41fbc79f1e8ed63d3c3ba655d8fad06e.jpg

     

    All the best,

     

    John

     

    EDIT. Forgot to mention. There was talk of having windsocks at each location. That has clearly not happened and, on reflection, probably a good thing.

    Part of the challenge\charm is having to think: there's some smoke, there's a flag. Who needs a windsock. Anyway all the smoke and flags I saw seemed to be pointin in the right direction.

  6. Sorry it's taken a few days Teo but I've finally got the chance to report.

     

    Installed in a library without any issues and found a lot to enjoy though, as ever with testing, I'll mainly be mentioning the things which could be improved!

     

    I found this chart to be very useful and attach it as a pdf since I'll refer to it a few times.

    chart.thumb.jpg.10401a1b09c1b62ff29096673c65cd6d.jpg

     

    I flew the LOC and ILS approaches.

    The LOC approach to rwy 01 seemed to work as expected.

    The ILS approach to rwy 19 everything was as expected until I was on short final when it seemed I was being brought in to the left of the centreline and below where the PAPI wanted me to be.

    I made sure I'd removed Navigraph so am confident I'm seeing the ILS in the scenery.

    Here's where I am on the runway with the LOC centred.

    loc19offset.thumb.jpg.62832946c1ee19b894facea1cf729d15.jpg

    Here's where the GS has me, seems low and 4 reds on the PAPI.

    GS19low.thumb.jpg.4ba3a794af1d3008233e7356f439eed7.jpg

    As I say the discrepancies only become noticeable on short final so I would think that the LOC direction and the GS angle (set to 2.9 degrees it seems, as are the PAPI) are correct.

    Might be worth checking the LOC and GS are located exactly where they are supposed to be.

    The DME worked fine throughout.

     

    There seem to be no named taxiways in the afcad There are taxiways A,B and C on the chart) so, as Matt noted, you don't get any detailed taxi instructions.

    On landing I don't even get any taxi to parking options.

    notaxiinstructions.thumb.jpg.3541933a925c67dd29ecd009477137aa.jpg

     

    Matt mentioned the orientation of the runway sign on taxiway B

    The chart I attached seems to show what should be where and what it should have on.

    I suspect the runway signs should be parallel to the hold short line and (if I'm being pedantic) should just say A 01 rather than A 01-19

    Taxiwaysignorientation2.thumb.jpg.d43f3c813274d3bdc52d9c8f61deaf56.jpg

     

    At the moment taxiway C has no signage or lights. According to the chart it should have centre and edge lights and several signs!

    notailightsorsigns.thumb.jpg.ee22ba08ebf8425d804c0b1dd330957b.jpg

    notailightsorsignschart.thumb.jpg.16104c5f87ca048646c06b85c97b83dd.jpg

     

    Matt has already mentioned the taxiway\runway lights.

    These definitely need checking.

    As Matt reported there is a set of blue taxiway edge lights lights wandering at random across the airfield but they don't appear where they should be.

    There are also taxiway centreline lights running down the entire centre of the runway.

    taxiwaylightsonrunway.thumb.jpg.f7ff848ad4dd44df33b96981bf742305.jpg

    The chart should give a good guide as to what is actually there.

     

    I suspect the runway lights are fairly correct though it would be good if this raised light could be made flush since you have to taxi over it!

    raisedlight.thumb.jpg.de654fff04f9ff90ace1a2ac94eabfaf.jpg

     

    The approach lights to rwy 19 looks similar to the chart and are just high enough to be above above some rather large trees.

    I've highlighted where a couple of the first set are obscured. Basically they work!

    approachlights19.thumb.jpg.52d573fa587cb11017ec5597aa49eec2.jpg

    I was thinking it would be nice to model the localizer equipment which is visible on the ground imagery but the approach lights seem to be sitting on top of it so possibly not worth doing.

    I suspect the lights should be about where the end of their shadows is in the screenshot..

    LOCmissing2.thumb.jpg.1c5d85251012bf5faba23f622506e778.jpg

     

    The seems to be a set of pulsed lighting on the 01 approach which, as far as I can tell, shouldn't be there.

    removeapproachpulsedlighting.thumb.jpg.459619dafe50fd15cbe7763b77302672.jpg

     

    The other set of lighting is somewhat different to what is shown on the chart and is badly obscured by trees which seem rather too tall in this area.

    .approachlights01.thumb.jpg.a85cbc94b96cbb5a861fa5c58ad5c9a6.jpg

    Here's what the chart has.

    approachlights01chart.jpg.54d4881b1425eaed5a125f2363f6957e.jpg

     

    Again it would be nice to model the LOC equipment but, again, part of the approach lighting is (incorrectly) sitting on it.

     

    LOCmissing.thumb.jpg.4fa9ae634be15235d8150a33f92b31e7.jpg

     

    One final point on the 'functionality' of the airport.

    All the start locations are designated as parkings and ramp GA Medium.

    Should any of the spots by the terminal be referred to as gates?

    Also the current designations means a lack of ground services for an airliner including, crucially, pushback which is offered but is not available.

    groundservices.thumb.jpg.8eebf3443f3c52546c64384cbdfd1175.jpg

     

    I had a good taxi around and didn't find any obviously bad bumps on the taxiways or runways.

    The apron in front of the really nicely modelled hangar needs some attention though.

    It is very obviously not level and the hangar is largely airborne.

    Flatten.thumb.jpg.65aad64a8df6e83d07c79aa71132ab0d.jpg

    Flatten2.thumb.jpg.0cf277cfc1823dd27567622e538973da.jpg

     

    The apron in front of the terminal also has a noticeable slope on it which it would be good to flatten a bit.

    slopingapron.thumb.jpg.9ee73b01f0fe4eac4925fd68efc03bb9.jpg

     

    Far more minor - this building seems to float slightly.

    floating2.thumb.jpg.85b89d46304dfdb6ffae47671ecd7f66.jpg

     

    I suspect this building isn't quite as intended (seems to be one model on top of another.

    doublestructure.thumb.jpg.d9c2057e84a53f29855ce6b2cf6848c5.jpg

     

    The textures on the communication tower look a bit weird

    weirdtextures.thumb.jpg.96ea6c11de87886931b40e41764ef5de.jpg

     

    The terminal interior looks really good but could do with some people in it. I was impressed by the list of destinations for such a small airport :lol:

    departures.thumb.jpg.51709102d0595c87192dd5fd77103ab5.jpg

     

    Matt mentioned a ap in the fence.

    A couple of other things I noticed.

    It would be better if the fence here at least extended into the woods before disappearing.

    fenceend.thumb.jpg.c1e133330cf02155e0575f9d4f86b726.jpg

     

    These red gates seem wrong. On GE I suspect I might be seeing one in the gap between the buildings.

    At least it would make sense there.

    fenceuseless.thumb.jpg.e2a5bc315082797da089d2c70c1cb24c.jpg

     

    The airport blends in well with the surroundings including, as Matt mentioned, in snowy conditions.

    Their are no major problems with low visibility - the terminal windows stand out a bit but that's a known issue.

    lowvis.thumb.jpg.24e07e7130030c852e129beac1a87adf.jpg

     

    From photos I found of the actual airport it seems the main terminal windows are made of a fairly opaque glass which is what we seem to have.

    It means the interior lighting of the terminal looks very subdued from the apron but that's probably how it is.

    interiorlighting.thumb.jpg.fa49a520522425417294088566733544.jpg

    Generally the night lighting looks really good.

     

    Lots of really nice details around the airport.

    A couple of very minor things I noticed whilst enjoying a good look around.

    The seats at the bus stands seem rather too high for the people sitting on them.

    highseats.thumb.jpg.3f00b79c26143ceb9ddd974ea362ac3b.jpg

    The hut by the moose could probably do with being a few inches lower (there is a gap below the wall).

    That area is great by the way :)

    floating3.thumb.jpg.44ffcdff1108d66a309f27fe539b163d.jpg

     

    All the best,

     

    John

     

    Here's the chart I found if it is of any use.

     

    esmx chart_2023-03-23.pdf

     

    approach lights 01 chart.jpg

    • Like 1
  7. Sorry for the delayed reply - I've only just noticed this post.

     

    No clever fix that I know of I'm afraid.

    MSFS does seem to be a bit eccentric when it comes to displaying (or not) grass. When testing the mesh I did get the feeling that this situation happened more often.

     

    Wish I could be of more help.

     

    All the best,

     

    John

    • Thanks 1
  8. Brilliant topic, what a strange and peculiar tongue!

     

    What's being missed here is what a wonderful, expressive and varied language English is.

     

    Okay so, on occasion, it might not obey any restrictive rules but, hey, who likes obeying rules like that anyway. Stifles creativity :lol:

     

    That said I was once on holiday in France. Went down to the bakery for the morning baguette. Ended up in a discussion which was about (as far as I could tell) which was the most lyrical language - French or Italian. English wasn't mentioned!

     

    As for you colonials - I once heard it said that Shakespear had an American accent and that was the original way that Engish was spoke.

    Then again my spellchecker just told me I mis-spelt Shakespear so, who knows :rollmyeyes:

     

    Apparently he spelt his name in several different ways. Creativity - that's what matters :)

     

    All the best,

     

    John

     

    • Like 2
    • Upvote 3
  9. On 4/15/2024 at 12:13 AM, W2DR said:

    You should be aware of the Beer Goggles Effect John.

     

    Thought I replied to this yesterday - beer goggle effect is clearly spreading!

     

    I actually studied Maths at Manchester (a bit before 2005) so am glad to see they are still taking a serious (sober?) approach to their research :)

     

    Formula makes sense but, in my case, An = several more than I'll admit to a 'health professional' :lol:

     

    All the best,

     

    John

    • Like 2
  10. A great topic and some fantastic reply's :lol:

     

    As for making the gal's look prettier Rob, these days I just need to take my glasses off!

     

    However, in answer to the original question.

     

    If you ever get to visit the area I was born in - the English Lake District - enjoy. Great scenery, great hill walking, and when you get down off the fells many wonderful pubs serving locally brewed ales to quench the thirst.

     

    Where I live now, Scotland, has been a bit behind but now produces some lovely beers. Cairngorm Brewery Trade Winds and Loch Fyne Brewery Jarl being particular favourites on draught if you can find them.

     

    In the international class I have to give the prize to the local brewery in Golden, Colorado which I was taken to last year. Many and varied delicious ales.

    That was after visiting Buffalo Bill's grave and driving past the Coor's Chemical works. Which reminded me of how easy it is to make bad beer, and how much better it is to find the pints made by people who care :)

     

    All the best,

     

    John

     

     

    • Like 3
  11. 2 hours ago, WebMaximus said:

    Maybe worth asking in the support forum for GSX. Might be my next step.

     

    Hi Richard.

     

    I can tell you that you are right, it is indeed the GSX jetway file which causes this.

    You should disable it anyway if the FlyTampa scenery is installed (that's doubtless the advice you'd get on the GSX forum!).

    I disabled all the GSX files but re-enabled the LGAV one and now see this.

     

    lgav2.jpg.de8f985c7eb326e4db262b4f740e104b.jpg

     

    All the best,

     

    John

    • Like 1
  12. Hi Richard.

     

    I have the FlyTampa LGAV installed and just see one set of gates (comparing with your screenshot it seems you definitely have it installed and it's producing one of the sets of starting points).

     

    lgav.thumb.jpg.92c85e33fd484a6b9e63e4610d8c46c8.jpg

     

    First thing I'd check is what happens when FlyTampa LGAV is the only active addon.

    The second set look suspiciously like the default ones but I'd still be wondering if another active scenery was managing to make them appear!

     

    Sorry I can't be more help.

     

    All the best,

     

    John

  13. Sorry for the late response - just spotted this.

     

    It might be irrelevant but do you have World Update 3 (the UK) installed?

     

    I remember that we had to do a major overhaul of the London City Pack to make it compatible with the PG which came with the WU.

    For the version available through OC we had an option to select whether or not WU3 was installed.

     

    I'm not sure but suspect the marketplace version simply assumes WU 3 is installed and PG is active.

     

    All the best,

     

    John

  14. Hi Carlos.

     

    This seems to be one of those occasions when the position of the aircraft is the issue.

    I just tried loading a flight at gate 76 and see what you see.

    I then used GSX to 'reposition the aircraft at the current gate' and the plane was moved back significantly.

    The jetway then connected.

     

    Same thing happens without GSX. I have to move the aircraft back from the start position to get the jetway to work.

     

    So I suspect the problem is more with the 'start' position than the jetway.

     

    I would have checked where the VDGS was placing me but it didn't seem to be working.

     

    All the best,

     

    John

    • Like 1
    • Thanks 1
×
×
  • Create New...