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Posts posted by Tony Wroblewski
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9 hours ago, Donka said:
Yup, I don't have Dundee bought yet, this is purely the TE scenery.
Yes, this is not Dundee airport, but a TrueEarth GB North problem.
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18 hours ago, Woogey said:
I am absolutely in love with Orbx SoCal! I would like to color match an existing ORTHO tile for the YUMA Airport to Orbx, could you tell me what the file name for your Yuma Airport tile would be?
cec0x5d00x17.dds and ced0x5d00x17.dds
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7 minutes ago, Badl4ndz said:
I've attempted a couple of rooftop helipads at downtown LA and found them not to be solid and therefore not landable. I can't find any settings to enable or disable.
Please can you open a support ticket about this and let us know which ones you would like landable... Hard objects in X-Plane come at an expensive performance cost, so we don't make the objects hard-surfaced especially in such a crowded area.
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23 minutes ago, chifan90 said:
will this be available for the weekend? Friday night US time?
We don't like to give out times or estimates like this because things can change, but it's very close now.
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5 hours ago, Jrbaird19 said:
How much space is needed for the HD version?
It's approx 175GB on my install uncompressed, about the same as the other regions. SD is approximately 45GB.
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2 hours ago, Badl4ndz said:
Is SoCal the same technology as NoCal or has it developed since NoCal was released and if so, will NoCal get an update?
Each region improves on the last, so this has newer tech in it that isn't in NoCal, but both regions work nicely together. We haven't planned at the moment retrofitting all the older regions with newer tech as we would be in a perpetual upgrade cycle as each new region is released, and these regions take a lot of time and effort to make
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2 hours ago, chifan90 said:
awesome! can you post images of San Diego city and airport?
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No, there will be both HD and SD versions
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18 minutes ago, pmb said:
Unfortunately, this makes the leap between XP-TE Regions and P3D-TE Regions, which was promised to be closed, even wider.
It doesn't. Work on SoCal didn't stop the work on the P3D regions, they're coming as well.
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I'm currently travelling home and I'll check when I get back later today. It seems like an install problem, but if it was corrupt, there would have been a popup error message.
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2 hours ago, Jon Clarke said:
What is indicating that you are missing some custom buildings? What is the source of the info you have that for example Tillamook Air Museum is missing?
Tillamook air museum is almost certainly in the scenery as it stands out for miles . Are you actually seeing any landmarks, e.g. In Portland are there any custom buildings at all?
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Brilliant fix @renault . I have no idea why a PBR tweak would fix this annoying tree problem as they're not PBR, but it seems to make a difference
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This is due to the source imagery and what we had to work with for the UK. The US imagery is actually more consistent and this is because in the UK there are very tight restrictions on ATC and of course the weather which makes the aerial imagery harder (and more expensive) to obtain.
As for the decals, we are working on a control panel option that will allow users to enable/disable decals for any of our TrueEarth regions.
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The maquify_1_green_key.dcl is the same one used in South and Central. It can give a repeating pattern when used over green terrain (hence the name).
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This was intentional, however based on feedback it's likely we'll have to create a control panel option to enable them. The problem is that they can produce an ugly pattern at higher altitudes when the terrain is green.
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To help us get to the bottom of any scenery issues, please post your scenery_packs.ini and log.txt file along with any bug requests. Both these files can help us determine scenery conflicts and issues much easier than guessing from a description and hopefully will get the issue resolved quicker.
To locate these two files:
- Open your X-Plane 11 directory. (For Steam users, right-click on X-Plane in the library, select Properties and choose "Browse Local Files").
- Look for a file called log.txt, if you have this file then please include this is your bug report
- Open up the folder called Custom Scenery, and locate a file called "scenery_packs.ini". Please include this file in your bug report.
Both of these files are plain text and can be attached to your post (Preferably using the code icon <> in the toolbar to prevent formatting issues)
The log.txt file is overwritten everytime you restart X-Plane, so it's very important that you post this file before you restart X-Plane
The above files do not contain any personal information, product keys or anything that can be used to track a user, they are simply a way to help developers troubleshoot bugs.
Finally, please do not delete your scenery_packs.ini file every time a new scenery is installed. This advise has been passed around various forums and is used by freeware developers and our advice is that it should not be followed. Not everyone uses the standard naming conventions and it is very likely deleting this file will mess up any scenery and cause more problems that it is worth.
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BUG REPORT - TE GB North. Floating buildings at Dundee.
in X Plane 11 Orbx product BUG REPORTS
Posted
Yes please, I'm currently working on an update for GBN, so a picture of the seam would be useful for me to fix