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Lib 140405 removes trees from YBBN


petfy

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Could you post a screenshot of the trees in the 131215 libraries and the current libraries? There haven't been many changes to vegetation, particularly Australian, in the latest library updates so it's very curious that would happen.


 


See here for how to post screenshots:


 


http://www.orbxsystems.com/forum/topic/38447-how-to-post-a-screenshot-on-the-orbx-forums/


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When I went back to lib 131213, I got unacceptable scenery popping/morphing in Global areas. Both far, mid, and near scenery would pop, and then morph as you got closer to it. By morphing, I mean that a house would change in to a different house. This happened to all autogen including trees. I tried to restore by loading orbx scenery (YSCB and YSCH in my case) but it made no difference, so I have now gone back to 140405. Scenery is now stable, but still no trees in inner YBBN. Below is a screen shot as my system currently stands (lib 140405). I don't wish to have another battle with FSX scenery so I wont risk a screenshot of YBBN with inner trees working (lib 131213). If you look closely it almost looks like an exclude square, the tree boundaries being straight.


 


 


 


NmZ2Y.jpg


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Some more information. When ever FSX is forced to redo scenery libraries (the oil refinery was included via the YBBN control panel below) the scenery shows correct. Any subsequent running of FSX, no inner trees are shown.


 


 


od85b.jpg


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And some times, only some of the trees are shown (apparently a random occurrence). 


 


If not many other people are having the same problem, I'd put in the too hard basket.


 


 


 


t6kpP.jpg


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  • 3 months later...

Could you post a screenshot of the trees in the 131215 libraries and the current libraries? There haven't been many changes to vegetation, particularly Australian, in the latest library updates so it's very curious that would happen.

 

See here for how to post screenshots:

 

http://www.orbxsystems.com/forum/topic/38447-how-to-post-a-screenshot-on-the-orbx-forums/

Good Afternoon... Am having a very similar problem with SABE, Buenos Aires. the trees apperared after installing Global Vector 1.0 and consecutive patches.

Did not notice difference with Library update... the only way I could remove was moving the GVECT selections higher up and moving SABE above them.... if not, removing vector completely.

See link for my forum post with pics. http://www.orbxsystems.com/forum/topic/82002-trees-in-taxiway-with-vector/

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