dominique Posted February 25, 2014 Share Posted February 25, 2014 Some obstrusive trees before the RW12 threshold and one of the hangar wall is flapping (difficult to explain, looks like the wall texture rapidly opens and closes). I loved the pilot washing up his helicopter ! Beautiful rendition of the coast. Link to comment Share on other sites More sharing options...
fltsimguy Posted February 25, 2014 Share Posted February 25, 2014 Yes just checked this out. There needs to be an exclusion for a small group of trees in Rwy12 approach. The wall flapping thing is a flashing texture issue. Very annoying, observable on several of the hanger walls. cheers. I see that the hangers are actually two object attached together, I believe the flashing is due to the fine line of the join where the two objects share the same common wall. Link to comment Share on other sites More sharing options...
Scott Armstrong Posted February 25, 2014 Share Posted February 25, 2014 Thanks for the report, and fltsimguy, your verdict is correct. We'll try to get em fixed up for a patch. The good news is, I took a bunch of great pics of both Sea Ranch and Ocean Ridge airports last month so you can expect a full on Orbx rendition in the future Link to comment Share on other sites More sharing options...
dominique Posted February 26, 2014 Author Share Posted February 26, 2014 Thank you Scott, thats a good news! Link to comment Share on other sites More sharing options...
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