flapsdown Posted February 24, 2014 Share Posted February 24, 2014 KMMH: the fronts of some hangars flash with underlying building textures KMMH and surrounding area (especially along a line west toward Mammoth mountain: Various ground textures "flash" and bleed through with other patterns, many lakes go from "mud holes" (brown), back to blue etc... A few quick screenshots: FSX/Acceleration - DX9 Link to comment Share on other sites More sharing options...
Alex Goff Posted February 24, 2014 Share Posted February 24, 2014 Take a look at this thread: http://www.orbxsystems.com/forum/topic/74183-texture-bleed-thru-at-kmmh-and-surounding-areas/ If you have any local landclass it may need to be rearranged Link to comment Share on other sites More sharing options...
flapsdown Posted February 24, 2014 Author Share Posted February 24, 2014 Take a look at this thread: http://www.orbxsystems.com/forum/topic/74183-texture-bleed-thru-at-kmmh-and-surounding-areas/ If you have any local landclass it may need to be rearranged OK Alex, I will check things over. Regards, Chris B. - aka "Flapsdown" Link to comment Share on other sites More sharing options...
flapsdown Posted February 24, 2014 Author Share Posted February 24, 2014 Take a look at this thread: http://www.orbxsystems.com/forum/topic/74183-texture-bleed-thru-at-kmmh-and-surounding-areas/ If you have any local landclass it may need to be rearranged The OpenLC placement seems to have been the culprit for the ground textures - moving them below the "FTX block" was the move to make (though they were placed above the "FTX block" by other ORBX installers). Strange that I had never seen this type of thing before in other places, but I may have just not been paying attention. Still have some the hangar fronts flashing of course, but no worries there, I've noticed sometimes the rendering is just different between various graphics cards. Thanks for the quick help and OpenLC pointer, Chris B. Link to comment Share on other sites More sharing options...
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