marzvt@yahoo.com Posted January 26, 2014 Share Posted January 26, 2014 the base Prepar#d texture like fsx was whiteish but consistant. FTX approximates forest inthe texture which is good but adds this random white spots. This is all heavily wooded area with Mt Mansfield in the distance. The spottyness makes vfr navegation difficult because this is very far from reality. You see in the picture what I am talking about. Right now I am running FTX global/Vector/FSGenesis NA Link to comment Share on other sites More sharing options...
Matt McGee Posted January 26, 2014 Share Posted January 26, 2014 Struggling adding image Here is a thread on how to post images to the Orbx forum. It helped me. http://www.orbxsystems.com/forum/topic/38447-how-to-post-a-screenshot-on-the-orbx-forums/ Cheers, Matt Link to comment Share on other sites More sharing options...
marzvt@yahoo.com Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks, I just hosted it on another site then linked it. Link to comment Share on other sites More sharing options...
fltsimguy Posted January 26, 2014 Share Posted January 26, 2014 I would suspect that an accurate landclass would help with what you are looking for. What it looks like to me is forestry patch/clearcut logging areas. Link to comment Share on other sites More sharing options...
marzvt@yahoo.com Posted January 26, 2014 Author Share Posted January 26, 2014 I though FTX had updated land classes, Any suggestions of good land classes for the northeast? Link to comment Share on other sites More sharing options...
spud Posted January 26, 2014 Share Posted January 26, 2014 I though FTX had updated land classes, Any suggestions of good land classes for the northeast? The land class upgrade is still in the development stages 1. Global, 2. VECTOR, 3. Open LC (coming later). Link to comment Share on other sites More sharing options...
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