Piper9t3 Posted December 28, 2013 Share Posted December 28, 2013 Taking off from Budapest LHBP I come across this highway interchange that appears to have AI traffic misplaced on ground textures and the transition area that looks misaligned. I guess being a global product you cant expect every major highway intersection to be perfect but is this typical of most major highway interchanges with Vector? PS: note the white lights issue in P3Dv2. Please ORBX advise if there will be a fix to this! Link to comment Share on other sites More sharing options...
Bernd Podhradsky Posted December 28, 2013 Share Posted December 28, 2013 Do you have a Budapest add-on installed? Because this highway exchange is definitely not VECTOR and you can see the transition from the addon-scenery to VECTOR on the second screenshot. Regarding the AI traffic: it seems that the add-on you use doesn't exclude freeway traffic, which is why you see VECTOR freeway traffic (but not the underlying roads, because they are replaced by your add-on scenery). Bernd Link to comment Share on other sites More sharing options...
Piper9t3 Posted December 28, 2013 Author Share Posted December 28, 2013 Hi Bernd thanks for your reply. I do indeed have LH Simulations LHBP installed. I guess it is safe to assume that you can expect this type of discontinuity/misalignment with Vector data in close proximity to 3rd party airport scenery. Link to comment Share on other sites More sharing options...
gronden Posted December 29, 2013 Share Posted December 29, 2013 Hi, same scenario and same issue here with lot of cars driving outside the roads. BR Joe Link to comment Share on other sites More sharing options...
John Venema Posted December 30, 2013 Share Posted December 30, 2013 Yes this is completely expected behaviour when using third party products where their photoreal imagery don't match up to the OSM road data that controls the traffic. Marking this ANSWERED. Link to comment Share on other sites More sharing options...
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