wulfbindewald Posted December 21, 2013 Share Posted December 21, 2013 Hi there, the KBZN runway lights appear doubled. It looks like as the original CRM airport lights are shining through, please see both pics for comparison. I am using the DX10 scenery fixer, but the crosscheck with DX9 does not solve this. Anything what I can do on top? (CRM patch001&002 are installed, checked with and w/o the add. CRM hotfix bgls from 04.11.2013, ADE_FTX_CRM_KBZN_Gallatin.BGL, ADE_FTX_CRM_KBZN_Gallatin_CVX.bgl) Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted December 26, 2013 Author Share Posted December 26, 2013 Hi there, any helpfull feedback? Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted December 26, 2013 Share Posted December 26, 2013 G'day Wulf, My apologies, I missed your post earlier this week. I'll have a look into this issue for you and report back in the next day or so. Many thanks, Jarrad Link to comment Share on other sites More sharing options...
wulfbindewald Posted December 30, 2013 Author Share Posted December 30, 2013 Hi Jarrad, anything new to my request? Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted December 30, 2013 Share Posted December 30, 2013 G'day Wulf, Have a try of this, and see if it gives the desired result: 1. Go to your Flight Simulator X\ORBX\FTX_NA\FTX_AA_KBZN\scenery folder, and find the file named KBZN_ADEX_NH.BGL 2. Rename this file to KBZN_ADEX_NH.BGL.OFF - this is your original backup if you require it later on. 3. Download this zip file, and drop the new version of the bgl into the same folder. This should remove the secondary lights displaying - let me know how you go with this. Cheers, Jarrad KBZN_ADEX_NH.zip Link to comment Share on other sites More sharing options...
wulfbindewald Posted December 30, 2013 Author Share Posted December 30, 2013 Hi Jarrad, thanks for Your support. I exchanged the .bgl file as required; unfortunately the "basic" runway lights are still there (DX9 and DX10 checked). I have not made a runway pic, as the content would be the same as shown in mail #5. Any further ideas? Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted January 1, 2014 Share Posted January 1, 2014 G'day Wulf, Happy new year to you. That is indeed quite odd - I've asked our resident APX guru for any tips, and will report back as soon as I hear. Cheers, Jarrad Link to comment Share on other sites More sharing options...
wulfbindewald Posted January 1, 2014 Author Share Posted January 1, 2014 Hi Jarrad, Happy New Year and that all good ideas will come true! Thanks for your feedback. So, I will wait for new advises. Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted January 8, 2014 Author Share Posted January 8, 2014 Hi Jarrad, any news to the a.m. issue? Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted January 18, 2014 Share Posted January 18, 2014 G'day Wulf, My sincere apologies - I missed your reply last week. Good news is that I believe this should be the fix you are looking for. Instructions for this round: 1. Go to your Flight Simulator X\ORBX\FTX_NA\FTX_AA_KBZN\scenery folder, and find the file named KBZN_ADEX_NH.BGL 2. Rename this file to KBZN_ADEX_NH.BGL.OFF - this is your original backup if you require it later on. 3. From the attached zip, place the file named KBZN_ADEX_NH.bgl into this same folder 4. Go to your Flight Simulator X\ORBX\FTX_NA\FTX_NA_CRM05_SCENERY\scenery folder, and the file named ADE_FTX_CRM_KBZN_Gallatin.bgl 5. Rename this file to ADE_FTX_CRM_KBZN_Gallatin.bgl.OFF - this is your original backup if you require it later on. 6. From the attached zip, place the other file, ADE_FTX_CRM_KBZN_Gallatin.bgl, into your FTX_NA_CRM05_SCENERY\scenery folder and you should be good to go. This should resolve the issue for you, let me know how you go. Cheers, Jarrad KBZN APX.zip Link to comment Share on other sites More sharing options...
wulfbindewald Posted January 18, 2014 Author Share Posted January 18, 2014 Hi Jarrad, at first many thanks for Your effort. As usual I checked the update in DX9 and DX10. The good news: The runway lights modification now is ok and only the KBZN-own lights are visible as it should, please see pic 1. The bad news: Now the runway approaching lights are completly suppressed, please see pic 2. Only to be sure I checked again the old original KBZN_ADEX_NH.BGL from 14.09.2013 which does not suppress the runway approaching lights. Any chance to correct this? Waiting for Your feedback. Regards Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted January 25, 2014 Author Share Posted January 25, 2014 Hi Jarrad, any progress to this? Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted January 31, 2014 Author Share Posted January 31, 2014 Hi there, my request for help is still not answered. I hope everything is ok with Jarrad (KBZN lead developer)? Any help and improvement for this remaining runway light issue is welcome. Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted February 7, 2014 Author Share Posted February 7, 2014 Hallo dev Team, since 3 weeks I do not get any feedback to my query. What is the problem? If there is an unclear technical query description from my side, please let me know. Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted February 7, 2014 Share Posted February 7, 2014 G'day Wulf, My apologies - I was very remiss and thought I'd already got back to you. Please find the fix for this issue attached, just drop it in your Flight Simulator X\ORBX\FTX_NA\FTX_AA_KBZN\scenery in your folder and overwrite the existing file. I've done a couple of tests and it's all looking good at my end, fingers crossed it works for you Thanks for your patience, Cheers, Jarrad KBZN_ADEX_NH.zip Link to comment Share on other sites More sharing options...
wulfbindewald Posted February 7, 2014 Author Share Posted February 7, 2014 Hi Jarrad, thanks for support. Unfortunately with the new KBZN_ADEX_NH.BGL from 08.02.2014 I am now exactly at the point again which has been described in mail #1 where the CRM-based rwy ligths are again visible. In Your mail #10 this has been solved, "only" the approach lights are missing. Any bgl mix-up by mistake? For info: I am using FTX PAKT and PAJN w/o problems. I do not use Global/Vector/LC/mesh or UTX or AI traffic SW, only WOAI which has definetly no impact to misplacemnets on any airport. Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted February 10, 2014 Share Posted February 10, 2014 G'day Wulf, I've got to be honest, this one has me stumped. I've done some more searching and to be honest can't understand why it is still displaying through the runway. Unfortunately I'm going to have to mark this as "noted" and keep investigating, sorry for the inconvenience. I'd recommend using the last .bgl attached as this seems to provide the least amount of visual clash. Cheers, Jarrad Link to comment Share on other sites More sharing options...
wulfbindewald Posted February 10, 2014 Author Share Posted February 10, 2014 Hi Jarrad, thanks for help. Now hoping for a patch in the future. Wulf Link to comment Share on other sites More sharing options...
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