dubliner Posted October 11, 2013 Share Posted October 11, 2013 How can I remove individual lights from the FTX Global road vector night lighting? I have noticed a couple airports with roads right before the runway threshold, which results in flying through a big ball of light on short final. Is there some sort of exclude I could do with ADEX? Thanks Link to comment Share on other sites More sharing options...
Holger Sandmann Posted October 11, 2013 Share Posted October 11, 2013 Hi there, the FTXG lights associated with the roads would require a road vector exclusion polygon. Unfortunately, that will remove the road as well and, potentially, quite a stretch of it because one cannot exclude just a section of a vector. If the lights in question are not associated with a road vector then a local autogen exclusion polygon should do the trick. Cheers, Holger Link to comment Share on other sites More sharing options...
dubliner Posted October 12, 2013 Author Share Posted October 12, 2013 Ok thanks Holger. I think I'll try excluding offending roads and then rebuilding them using vehicle links in ADEX. Michael Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.