Jump to content

Exclude individual lights


dubliner

Recommended Posts

How can I remove individual lights from the FTX Global road vector night lighting?


 


I have noticed a couple airports with roads right before the runway threshold, which results in flying through a big ball of light on short final.


 


Is there some sort of exclude I could do with ADEX?


 


Thanks


Link to comment
Share on other sites

Hi there,


 


the FTXG lights associated with the roads would require a road vector exclusion polygon. Unfortunately, that will remove the road as well and, potentially, quite a stretch of it because one cannot exclude just a section of a vector.


 


If the lights in question are not associated with a road vector then a local autogen exclusion polygon should do the trick.


 


Cheers, Holger


Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...