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UTX on top of PNW?


Avidean

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Hi there,


 


yes, that's a common issue with "generic" landclass textures and their overlay of the spatially accurate road and railroad vectors. It's more obvious in downtown Vancouver and similar locations where part of the real-world road grid is rotated 45 degrees relative to the orientation of the landclass texture tiles. We try to minimize the effect by tweaking road density and locations but it's always going to be a "feature" of this kind of approach to FS scenery development.


 


Specific to Vancouver, FSAddon's VancouverPlus includes a photoreal texture for the downtown areas and we've made a compatibility patch for owners of that product: http://www.orbxsystems.com/forum/topic/17116-vancouver-compatibility-with-pnw/


 


Cheers, Holger


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Hi there,


 


yes, this is the unavoidable trade-off of landclass/vector-based sceneries. The alternative approach is "pure" photoreal but it has the known drawbacks of, typically, lack of autogen, seasonal variations, plus huge HD space requirements and long loading times.


 


Cheers, Holger


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