Matt McGee Posted September 22, 2013 Share Posted September 22, 2013 Flying out of Jarrad's great looking KBZN, I noticed two cases of vector roads going through the middle of football fields/tracks in Bozeman, MT. I believe this is just outside of the KBZN coverage area and thus a CRM issue. Just too late for CRM 002. One field to the left of jet, other to the right. Approx BZN 131 radial / 8 DME Link to comment Share on other sites More sharing options...
Tim Harris Posted September 22, 2013 Share Posted September 22, 2013 Thats a perfectly normal in a landclass/ground texture product like CRM, so not an issue, the ground textures are placed then the vector roads (which match the real-life version) are placed on top. Cheers Tim Link to comment Share on other sites More sharing options...
Matt McGee Posted September 22, 2013 Author Share Posted September 22, 2013 Thats a perfectly normal in a landclass/ground texture product like CRM, so not an issue, the ground textures are placed then the vector roads (which match the real-life version) are placed on top. Cheers Tim Hi Tim, I knew the vector roads were just laid down across the "town" texture and often cut across houses and buildings. Roads cutting across sports fields stand out a lot more and just look wrong to me. I didn't realize that the school football field/track texture was randomly generated. I assumed there was a sports field land class tile that was placed. Especially since they are great visual check points and fun to try to land on. Though not in a Hornet Sorry to waste your time and thanks for the reply. Matt Edit - Maybe Orbx could do a pinned "Known errors / non-errors" thread and list the known issues that are just part of FSX/Orbx and also list the issues queued up for the next update. Might reduce some "error" reporting like mine. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.