sht00 Posted September 7, 2013 Share Posted September 7, 2013 After installing the 1.10 patch I still have these little black squares in DX10. Please can we have a fix for this? It's been way too long for such an ugly bug. In the meantime, is there a workaround to replace the missing textures with ones that work? Many thanks Stu Link to comment Share on other sites More sharing options...
John Venema Posted September 7, 2013 Share Posted September 7, 2013 Workaround is to use DX9 until Steve Parson's DX10 tool is released. This has been common knowledge for some time and we made no promises that the v1.1 patch would fix the DX10 shader bug in FSX. Link to comment Share on other sites More sharing options...
cvearl Posted September 7, 2013 Share Posted September 7, 2013 Workaround is to use DX9 until Steve Parson's DX10 tool is released. This has been common knowledge for some time and we made no promises that the v1.1 patch would fix the DX10 shader bug in FSX. This is true. C. Link to comment Share on other sites More sharing options...
Mikelab6 Posted September 7, 2013 Share Posted September 7, 2013 Hi all, Is the work around fix "Rename the 3D_Light_NEW_DDN_1_5.bgl file to 3D_Light_NEW_DDN_1_5.OFF" still working with the 1.10 patch ? Do we need to rename other files to have this working in day time, upon the release of Steve Parsons's fix ? Thanks ! Link to comment Share on other sites More sharing options...
tangking Posted September 14, 2013 Share Posted September 14, 2013 Hi all, Is the work around fix "Rename the 3D_Light_NEW_DDN_1_5.bgl file to 3D_Light_NEW_DDN_1_5.OFF" still working with the 1.10 patch ? Do we need to rename other files to have this working in day time, upon the release of Steve Parsons's fix ? Thanks ! +1 renaming 3D_Light_NEW_DDN_1_5.bgl doesn't work for me anymore. Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted September 14, 2013 Share Posted September 14, 2013 +1 renaming 3D_Light_NEW_DDN_1_5.bgl doesn't work for me anymore. Which part of John Venema's post didn't you fella's understand, I thought it was quite clear. Workaround is to use DX9 until Steve Parson's DX10 tool is released. This has been common knowledge for some time and we made no promises that the v1.1 patch would fix the DX10 shader bug in FSX. Link to comment Share on other sites More sharing options...
Adrian Lehmann (FSS) Posted September 19, 2013 Share Posted September 19, 2013 SteveFSX - DX10 Scenery Fixer has just been released. http://www.flightsim...roducts_id=2630 Link to comment Share on other sites More sharing options...
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