Stillwater Posted May 25, 2013 Share Posted May 25, 2013 Oh, how I would like to get this FTX AI traffic issue in DX10 solved: I know, the payware FTX addon converter ( http://www.flightsimtools.com/adconvx/ ) can solve this pain, but this is for the price of additional loading time whenever starting a flight. I have already added the missing alpha channels & mipmaps to the planes, but that did not help. Any ideas in the community? Link to comment Share on other sites More sharing options...
Orgasmatron Posted May 25, 2013 Share Posted May 25, 2013 What format are you saving the textures as once you have added the alpha channel as I believe they need to be saved as either DDS DXT3 or 32bit extended bitmap. Note if saving as a DDS texture you will need to flip horizontally the texture and alpha before saving. Link to comment Share on other sites More sharing options...
Stillwater Posted May 26, 2013 Author Share Posted May 26, 2013 What format are you saving the textures as once you have added the alpha channel as I believe they need to be saved as either DDS DXT3 or 32bit extended bitmap. Note if saving as a DDS texture you will need to flip horizontally the texture and alpha before saving. Thanks Matt, I will check your hint and try to improve. Let´s see if I manage it... Link to comment Share on other sites More sharing options...
Orgasmatron Posted May 26, 2013 Share Posted May 26, 2013 Thanks Matt, I will check your hint and try to improve. Let´s see if I manage it... Its nice and easy if you use DTXBMP. Any questions just shout Link to comment Share on other sites More sharing options...
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