mattius Posted February 7, 2012 Share Posted February 7, 2012 Are the roads correct? http://imageshack.us...apture1ylj.jpg/ http://imageshack.us...capture2jw.jpg/ Thanks, Matt Link to comment Share on other sites More sharing options...
Tim Harris Posted February 7, 2012 Share Posted February 7, 2012 Hi Matt, Short answer is yes, all looks fine in those shots This is just the nature of Landclass based products, an industrial texture is placed to represent what is there in real life, and over the top is a vector road following its real-world route, unfortunately wherever the road travels it removes autogen, so while this works well in a north-south, east-west situation, when it travels diagonally it removes more of the surrounding autogen buildings We actually remove some smaller roads to prevent the textures getting chopped up too much, but you cant remove all of them without reducing the accuracy of the product somwhat Hope that explains! Cheers Tim Link to comment Share on other sites More sharing options...
Alex Goff Posted February 7, 2012 Share Posted February 7, 2012 Hi Matt, those roads look like they are vector roads that got caught in the middle of some landclass. Roads in FSX are created as lines laid on top of landclass and FSX doesn't take into regard that the road might just end up running through a building or two. Unless there's something else in the pictures that I didn't catch I would say that yes those roads are in the correct location, FSX just can't recognize that there shouldn't be buildings underneath it *Edit: Beat by Tim Link to comment Share on other sites More sharing options...
mattius Posted February 8, 2012 Author Share Posted February 8, 2012 OK guys, thanks for clearing that up. Pretty impressive scenery though..... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.