timest Posted July 2, 2008 Share Posted July 2, 2008 In the distance but very close. Link to comment Share on other sites More sharing options...
dmrich28 Posted July 2, 2008 Share Posted July 2, 2008 nice shot...looking forward to the release and all the comparisons. Link to comment Share on other sites More sharing options...
Ryan Mason Posted July 3, 2008 Share Posted July 3, 2008 Blowing us away one shot at a time! Link to comment Share on other sites More sharing options...
markwlee Posted July 3, 2008 Share Posted July 3, 2008 Now, that's worth waiting for. Link to comment Share on other sites More sharing options...
Russ White Posted July 3, 2008 Share Posted July 3, 2008 That cloud system looks awesome! REX is shaping up to be a quality product, but is it just me or is everyone missing the biggest environment reality effect possible. By that i mean you can have the best looking cloud system ever developed and integrated with the best ever weather generation engine, but if those fantastic clouds dont CAST SHADOWS ON THE TERRAIN it will never look realistic! Why has no one tried to develop a cloud terrain shadow system? That would bring a MASSIVE increase in realism to the sim, i know there will be people saying "but what about the fps hit?" but it is possible, the flight sim "Lock on modern combat" uses a cloud terrain shadow system that makes the whole environment come alive, with very little fps hit! The difference is beyond words, and to bring that into the FTX universe would amplify the realism to the point of insanity. Imagine flying at around 4000AGL looking out across a beautiful FTX vista, with cumulus shadows gently drifting across the landscape, that would be "as real as it gets!" Timest, is this possible with FSX? or is the implementation of such a system too fundemental to be just an "addon"? Russ. Link to comment Share on other sites More sharing options...
krigl Posted July 3, 2008 Share Posted July 3, 2008 Beautiful indeed! Link to comment Share on other sites More sharing options...
solareagle Posted July 4, 2008 Share Posted July 4, 2008 Wow, nice work. Link to comment Share on other sites More sharing options...
eXup Posted July 4, 2008 Share Posted July 4, 2008 looks great ! Link to comment Share on other sites More sharing options...
Andrew Schofield Posted July 4, 2008 Share Posted July 4, 2008 Why has no one tried to develop a cloud terrain shadow system? Only a Pommie could think up a question like that! Hehe - good point Russ. There is a really primitive shadow function that currently operates, at least with X Graphics. I've spent plenty of time recently flying over the default FSX desert, and you can see the tiles darken when there's more clould present. It would be great to see it done in more detail though. You'd think it would be possible, as it already happens with reflections over water. Link to comment Share on other sites More sharing options...
Turnip Posted July 4, 2008 Share Posted July 4, 2008 Don't do the cloud shadow thing until they release the NEHALEM chip. ( With Cheese ) I just can't handle any more realism right now. Link to comment Share on other sites More sharing options...
Russ White Posted July 4, 2008 Share Posted July 4, 2008 Only a Pommie could think up a question like that! Thanks for the international name calling Andrew, i love you too mate Seriously though, how amazing would it be to have cloud shadows blowing across the land! Russ. Link to comment Share on other sites More sharing options...
timest Posted July 6, 2008 Author Share Posted July 6, 2008 Andrew I can tell you, being a part of the X Graphics team, there are no cloud shadows present in that package, I'm not sure what you are referring to. Link to comment Share on other sites More sharing options...
Andrew Schofield Posted July 7, 2008 Share Posted July 7, 2008 OK Tim - I'm not sure then either... Maybe it's default FSX, but I definitely get a slight darkening of ground tiles when there's cloud present. Then again, maybe I'm imagining it... Link to comment Share on other sites More sharing options...
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