johnmnv1982 Posted June 1, 2021 Share Posted June 1, 2021 Hello guys... do you have any ideas why my rain textures look horrible? I have Envtex, Skyforce 3d and PrecipitFX. Link to comment Share on other sites More sharing options...
Quantum Amiga Posted June 1, 2021 Share Posted June 1, 2021 Pollution simulation ? ;-) Hmmmm, given cleansing of the shader cache a trial? Don't stress about deleting the shader cache files as they are all created on the fly anyway... Clearing all the cso files in path ~\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders I did have some wierd things happen at one time where I made changes and then didn't clear the shader cache - see pic. I also mod the ~\Lockheed Martin\Prepar3D v4\ShadersHLSL\PrecipParticle.fx shader for some nicer looking rain and snow with the below values. Line 100 is about where they are in my PrecipParticle.fx and a text editor is all it takes to edit, I use notepad++ myself (free). // Control how long streaks face and how big they are. // TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect. float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65)); float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25)); // TBM original values. //float height = cb_fQuadSize * cb_fQuadSizeHeightScale; //float width = cb_fQuadSize * cb_fQuadSizeWidthScale; Link to comment Share on other sites More sharing options...
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