johnmnv1982 Posted June 1, 2021 Share Posted June 1, 2021 (edited) Hello guys... do you have any ideas why my rain textures look horrible? I have Envtex, Skyforce 3d and PrecipitFX. Edited June 1, 2021 by johnmnv1982 Link to comment Share on other sites More sharing options...
Quantum Amiga Posted June 1, 2021 Share Posted June 1, 2021 (edited) Pollution simulation ? ;-) Hmmmm, given cleansing of the shader cache a trial? Don't stress about deleting the shader cache files as they are all created on the fly anyway... Clearing all the cso files in path ~\AppData\Local\Lockheed Martin\Prepar3D v4\Shaders I did have some wierd things happen at one time where I made changes and then didn't clear the shader cache - see pic. I also mod the ~\Lockheed Martin\Prepar3D v4\ShadersHLSL\PrecipParticle.fx shader for some nicer looking rain and snow with the below values. Line 100 is about where they are in my PrecipParticle.fx and a text editor is all it takes to edit, I use notepad++ myself (free). // Control how long streaks face and how big they are. // TBM 03/02/2019 change the calculated value for a smaller looking rain/snow effect. float height = cb_fQuadSize * cb_fQuadSizeHeightScale / (2.4 - (cb_uPrecipType * 1.65)); float width = cb_fQuadSize * cb_fQuadSizeWidthScale / (1.0 - (cb_uPrecipType * 0.25)); // TBM original values. //float height = cb_fQuadSize * cb_fQuadSizeHeightScale; //float width = cb_fQuadSize * cb_fQuadSizeWidthScale; Edited June 1, 2021 by Quantum Amiga Link to comment Share on other sites More sharing options...
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