sightseer Posted May 12, 2010 Share Posted May 12, 2010 One of the few remaining 'problems' with FSX that I see is that the wave animations are exactly the same at the edge of a small body of water as they are in the middle of an ocean or large sea. If there was a way to create animations in such a way that there would be variations to simulate wind blowing across the water...that would be great. Is anyone doing this? is it possible? Link to comment Share on other sites More sharing options...
John Dow Posted May 12, 2010 Share Posted May 12, 2010 I don't think so. I don't know of anything in the FSX code that allows animatins to be varied by location or water type. I have turned off the water effects and I only use 1.x high. Much more satisfying not seeing ocean waves on inland rivers and lakes. I don't miss the lack of plasticky looking animated waves on the oceans. Link to comment Share on other sites More sharing options...
alan2 Posted May 12, 2010 Share Posted May 12, 2010 I too have reverted to 1x on water. If your system still suffers stutters check that out ! I haven't heard of anything that will change wave animation either. Link to comment Share on other sites More sharing options...
timest Posted May 12, 2010 Share Posted May 12, 2010 For you folks that run 1X, try these textures.. you might enjoy them http://www.realenvironmentxtreme.com/ENV.zip Link to comment Share on other sites More sharing options...
Maurice_King Posted May 12, 2010 Share Posted May 12, 2010 I actually use 3 different bump maps that seem to give waves in different directions based on the wind direction. I used the original and rotated it 90 Deg and placed it on top of the original. Link to comment Share on other sites More sharing options...
sightseer Posted May 14, 2010 Author Share Posted May 14, 2010 Maurice - thats an interesting idea. I use Calm Orbx animation from FEX and water 2.low. I use FSWC with the settings in my sig line. I like the effect it produces while flying at low altitudes. The sky reflections peel off of the waves leaving the water color behind. I think it makes the water look 'wet'. i didnt think it was possible to have 'non uniform wave animation' but I thought Id ask. Is it hard to make your own bump maps? why are they that color? One of these days Im going to experiment with that and see what I come up with. I dont think I can screw things up too much thanks for the comments guys. Link to comment Share on other sites More sharing options...
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