sparks_smudge Posted June 20, 2020 Share Posted June 20, 2020 Just a heads up. You might want to getting round to fixing this at some time. Link to comment Share on other sites More sharing options...
jphustman Posted March 17, 2021 Share Posted March 17, 2021 I was about to report this too. I'm also getting weird dot patterns on the edges of the taxi-ways, ramps, just edges of asphalt it seems... The trees look pixelated as well, like Pointillism art. Also, I'm all alone out here :-( Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 17, 2021 Share Posted March 17, 2021 Hello jphustman, your weird dot patterns on the edges of the taxi-ways, ramps, just edges of asphalt it seems... The trees look pixelated as well, like Pointillism art problem is possibly because you have set antialiasing to OFF and anisotropic filtering to 2x. Link to comment Share on other sites More sharing options...
Nick Cooper Posted March 17, 2021 Share Posted March 17, 2021 The misplaced beacon light is the result of an elevation problem that LM introduced in P3D v3. In response to that, Orbx amended all their high altitude airports and all was well, until LM fixed the problem in P3D v5. Here is the beacon in P3D v5, but using the FSX airport version. Link to comment Share on other sites More sharing options...
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