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EGNX Trees in the tanks Problem


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See pic below for another EGNX problem for a patch that fits right in with the other QA issues already report for EGNX.  I have to agree with other posters that this many simple problems is very surprising for Orbx.  EGNX, however, is one of the first ports of an X-Plane developed airport to P3D.   I am hoping these type of problems will be solved for future ports of Orbx developed airports for X-Plane that are ported to P3D.  The two airports should basically look the same.  Also disappointed that it was decided not to port some of the action features in the X-Plane version of EGNX to the P3D version (actual races on the track, moving airport ground vehicles etc).  

 

FYI...the autogen density slider was at "dense" as recommended in the User Guide.  

 

Rod

 

2019-10-18_12-7-26-750.thumb.jpg.fea9172abc6328f6a9903c5a8152eed6.jpg 

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