botamern Posted September 1, 2018 Share Posted September 1, 2018 As I taxi towards runway 28L and I get within about 100ft or so of the taxiway on the east side of the South East Hangars (between taxiways K and L) the 3D taxi lights on the south side of the taxiway leap about 10 ft into the air. It looks to affect all the light poles from the aforementioned taxiway to just before the run up area. If I get far enough away (say west of the terminal) they drop back down to ground level, but as I taxi closer they re-pop up. Nick Link to comment Share on other sites More sharing options...
DrumsArt Posted November 18, 2018 Share Posted November 18, 2018 Hi, I have the same issue...P3Dv4.3 Thank you and Regards, Link to comment Share on other sites More sharing options...
HansRoaming Posted September 21, 2019 Share Posted September 21, 2019 Would just like to confirm I have the same issue too. I've run the Vector exclusion tool and although it put the Vector AEC entry below the KMRY and I moved it above has made no difference. I've attached my scenery.cfg file to help troubleshoot. scenery.cfg Link to comment Share on other sites More sharing options...
Nick Cooper Posted September 21, 2019 Share Posted September 21, 2019 Hello, setting the mesh resolution to the recommended 5m cures this. Link to comment Share on other sites More sharing options...
HansRoaming Posted September 21, 2019 Share Posted September 21, 2019 Thank you Nick, I can confirm that indeed fixed the issue, looking at a number of scenery manuals 5m seems to be the Orbx Norm, ok to just leave it at that? You might see I have one or two Orbx scenery's on my computer and would love to just leave it at one setting. Link to comment Share on other sites More sharing options...
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