wonton_ Posted August 15, 2017 Share Posted August 15, 2017 As you can see in the pictures linked above, the area around the airport, and sometimes within the airport, doesn't appear correctly. There aren't as many buildings or the correct type of buildings, and the ground textures are blurry. I've provided my scenery load order and settings, if anyone can figure this out that'd be great. EDIT: Having ORBX Libs on the top of the scenery order doesn't help Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted August 22, 2017 Share Posted August 22, 2017 Hi Wonton, sorry for the late reply. These are autogen buildings - they are what we use outside of priority areas (airports, landmarks and points of interest) to populate the flightsim world in a performance-friendly way. The types of buildings will depend on the part of the world, but most of the time they will either be houses, industrial or commercial buildings. If you would like higher building density at these airports, just adjust your autogen building slider to max. Your ground textures look basically correct, you may be experiencing "blurries" - a phenomenon where you system can't render the terrain at the same speed your aircraft is flying. Adjusting your settings will help with this. That said, this doesn't seem to be the case in the KMRY screenshots you've posted. The ground resolution for most of this area is 60cm/pixel which is standard for most of our airport products. Note that default ground textures and our landclass products (FTX Global, Regions etc) are at 1m resolution. Have a play with your AA settings if you would also like to sharpen your ground textures. In short, the buildings and terrain resolution are looking as to be expected in your screenshots. Cheers, Jarrad Link to comment Share on other sites More sharing options...
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