ThatGuyAgain Posted June 3, 2017 Share Posted June 3, 2017 Hello, While making the transition from FSX to P3D v4 I noticed a significant different in (the amount of) lighting seen at night. The difference can be seen in the screenshots illustrated below (@LFPG). (1) FSX (2) P3D v4 Clearly main roads are not the issue here, but other roads seems to not have any additional lighting whatsoever. Note: FSX products installed: Global BASE + VECTOR + openLC EU P3D products installed: Global BASE + openLC EU (based on this one might say it has to do with VECTOR, but it is not featured to have such an (significant) impact on night lighting) Also note moving the sliders to the right in the graphics tab in P3D does not fix the issue, and the (order of the) entries in the scenery library are the same in both simulators. Thanks Link to comment Share on other sites More sharing options...
hkterry Posted June 4, 2017 Share Posted June 4, 2017 Hi The following items have been mentioned in the OrbxDirect Release Announcements at the top of the forum main page and will be updated soon. What's not ready for P3Dv4? FTX Vector All airports (payware and freeware) FTX Global Lights Configurator AI Traffic packs FTX Global NA & EU Airport Packs BOB All Demos All Aircraft (see further below on these) Link to comment Share on other sites More sharing options...
ThatGuyAgain Posted June 4, 2017 Author Share Posted June 4, 2017 8 hours ago, hkterry said: Hi The following items have been mentioned in the OrbxDirect Release Announcements at the top of the forum main page and will be updated soon. ... Are you suggesting it is in fact FTX Global VECTOR causing this difference? Note I didn't do any lights configuration in FSX, so that should not be the problem. Thanks Link to comment Share on other sites More sharing options...
Nick Cooper Posted June 4, 2017 Share Posted June 4, 2017 Hello, If the roads are placed by Vector and they are not there, then there will be no road lighting either. However, it looks like the orange street lights are not showing. I see this in more or less the same place. Screen coordinates are very useful for replicating screen shots. Link to comment Share on other sites More sharing options...
ThatGuyAgain Posted June 4, 2017 Author Share Posted June 4, 2017 Hello, Thanks for the reply. It indeed seems like some (street) lights are not working properly. After deleting all entries in Lockheed Martin/Prepar3D v4/ORBX/User Documents/Versions followed by updating/reinstalling the products in FTX Central the issue seems to be resolved. Of course VECTOR adds more accurate freeways, roads etc. But while looking at cities like London and Paris and only seeing main road lights, it just didn't seem right. Anyhow, again, thanks for the replies, I will sure enjoy the fantastic scenery ORBX has to offer in P3D v4. Link to comment Share on other sites More sharing options...
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