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Networking (VAS issues)


clive6354

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Putting scenery on another PC - while it can theoretically be done from a storage perspective - it isn't going to help with VAS usage.  The primary prepar3d.exe process still needs to load the scenery into memory on the primary PC in order to display it.  If you're having VAS issues, it means you're trying to load too much into the 4gbs of addressable 32bit memory space available to P3D regardless of where you load it from.

 

Recommendations:

  1. Make sure you're NOT using the latest Nvidia drivers.  There's a known issue with the 378.xx series drivers and Prepar3d that causes VAS usage to creep up heavily over a few minutes until you run out of memory.  Roll back to 376.53.  (I haven't played with 381.65 yet, possible it's been fixed there - if anyone knows please report.)
  2. Reduce LOD radius.  This has by far the biggest impact on initial VAS usage.  Even going down one notch from max can often give you back 4-500mb of overhead.
  3. Turn off Tertiary roads in Vector.  Unless you're navigating VFR by pilotage you probably won't miss them, and you'll get quite a bit of VAS back.
  4. Edit dll.xml and get rid of things you don't ever use.  The LM default gauges - targetinfo.dll and fury_1500.dll come to mind unless you're flying something that makes use of them. As always make a backup copy before you edit.
  5. If all else fails, use a sim loader (SimStarter NG is the most common one) to build profiles for the area you're flying in or airplane you're flying.  This allows you to modify what scenery is loaded and especially to edit dll.xml and exe.xml to only load addons required for the loaded scenery.  Not flying to an FSDreamTeam airport - get rid of bglmanx.dll and coatl.exe.  Not going to a Sim720 airport, unload their libraries.  The big deal here is dlls that get loaded regardless of where you're flying - P3D actually does a fairly good job of only loading scenery in the visible area and unloading it afterwards.
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