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KMRY Monterey V1.1 - few taxiway lights missing


wulfbindewald

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Thanks for the KMRY V1.1 update, Jarrad.  


 


Two small areas with still missing taxiway light groups for Your attention.


Pic 1 missing taxiway lights and


Pic 2 missing taxiway lamp posts and lights accordingly; light footprint is visible in the ground texture


 


Hotfix possible?


 


Wulf


 


KMRY_taxiwaylights_1.jpg


 


KMRY_taxiwaylights_2.jpg


 


 


 


 


 


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Thanks for your announcemnt, Jarrad.


I appreciate it. 


 


One add. hickup recognized with respect to the light configuration and selection for Your attendance. Therefore I put this info here in this thread too.


The light config 50% keeps all lights unlit. The light config 70, 85 and 100% work fine ::) .


When selecting 50% then the file will be named "Westsim_KMRY_Library_FX_050.bgl.bgl" ....unusual.


EDIT: A manual correction does not solve this.


 


Wulf


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