wulfbindewald Posted August 13, 2015 Share Posted August 13, 2015 Thanks for the KMRY V1.1 update, Jarrad. Two small areas with still missing taxiway light groups for Your attention. Pic 1 missing taxiway lights and Pic 2 missing taxiway lamp posts and lights accordingly; light footprint is visible in the ground texture Hotfix possible? Wulf Link to comment Share on other sites More sharing options...
wulfbindewald Posted August 16, 2015 Author Share Posted August 16, 2015 Hi Jarrad, please any advise how to solve. Wulf Link to comment Share on other sites More sharing options...
Jarrad Marshall Posted August 19, 2015 Share Posted August 19, 2015 G'day Wulf, Sorry I missed your post the other day - I'm a little bit under the pump for the next week or so, but will look into this shortly. Cheers Link to comment Share on other sites More sharing options...
wulfbindewald Posted August 19, 2015 Author Share Posted August 19, 2015 Thanks for your announcemnt, Jarrad. I appreciate it. One add. hickup recognized with respect to the light configuration and selection for Your attendance. Therefore I put this info here in this thread too. The light config 50% keeps all lights unlit. The light config 70, 85 and 100% work fine . When selecting 50% then the file will be named "Westsim_KMRY_Library_FX_050.bgl.bgl" ....unusual. EDIT: A manual correction does not solve this. Wulf Link to comment Share on other sites More sharing options...
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