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Missing Textures


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Hi Chris,


 


ProcMon readouts can be a bit misleading if one doesn't know how the search tree of the FSX/P3D terrain engine works, in this case in regards to the landclass files. If a landclass file resides in, say \ORBX\FTX_OLC\OLC_EU1\scenery, the engine will first look for the texture in the parallel "texture" subfolder. If it can't find it -- which is what ProcMon log dutifully records -- the engine will next look in the global \Scenery\World\texture folder and that's where it'll find and properly display all those textures from your list of files (you'd find evidence of that in ProcMon as well if you specifically traced the file access operations of a specific texture and not just look for "name not found" entries).


 


FSX/P3D uses the same approach, meaning looking through different folders, for a number of different texture file types, as well as within a given folder for different file formats, like.bmp and .dds.


 


In FS9 there's a bug in the terrain engine that leads to a memory leak with partial texture sets in landclass file folders but in FSX/P3D that's no longer the case meaning this approach works as intended without any memory or display issues. OpenLC Europe deliberately uses this multi-layer approach for its landclass files as it allows us to vastly extend the internal limit of about 80 different landuse types for any given area.  


 


What prompted you to run the log? Do you have any display issues with openLC EU?


 


Cheers, Holger 


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