lthendrix Posted July 7, 2015 Share Posted July 7, 2015 is a small Island between Maui and Kahoolawe It is present in default fsx but not in global with vector Is this planned to be fixed.? Link to comment Share on other sites More sharing options...
lthendrix Posted July 9, 2015 Author Share Posted July 9, 2015 bump Link to comment Share on other sites More sharing options...
lthendrix Posted July 9, 2015 Author Share Posted July 9, 2015 shadowbanned post I am guessing Link to comment Share on other sites More sharing options...
lthendrix Posted July 10, 2015 Author Share Posted July 10, 2015 http://www.hawaii-photoreal.com/downloads/downloads-p2/ here is my answer thanks Link to comment Share on other sites More sharing options...
jabble Posted July 11, 2015 Share Posted July 11, 2015 Hiya, I took a flight to see for myself, and I have it missing too. There's a cluster of boats in what would be the bay. Interestingly, the Google Earth image shows it submerged, so I guess the faulty elevation is part of a common dataset. Maybe it's time to try out the P3D submersible... I don't think you're being ignored BTW - this section may appear slow but queries are dealt with in batches. Link to comment Share on other sites More sharing options...
dominique Posted July 11, 2015 Share Posted July 11, 2015 Interestingly, the Google Earth image shows it submerged, so I guess the faulty elevation is part of a common dataset. Maybe it's time to try out the P3D submersible... My Google Earth shows it well above water as it should be ! And it is indeed a shame not to have Molikini in the sim as it is truly part of a Kahului landing (with the sugar mill...). Link to comment Share on other sites More sharing options...
jabble Posted July 11, 2015 Share Posted July 11, 2015 My Google Earth shows it well above water as it should be ! And it is indeed a shame not to have Molikini in the sim as it is truly part of a Kahului landing (with the sugar mill...). Goodness! Do you have "Water Surface" ticked in GE? Whatever GE server is feeding me data puts it firmly on the sea bed at an "altitude" of about -380 ft! Link to comment Share on other sites More sharing options...
dominique Posted July 11, 2015 Share Posted July 11, 2015 No but if I tick it I've the same image than below, just a little bluish (read ugly). GE puts the island and the ocean around at about 400 below sea level Link to comment Share on other sites More sharing options...
jabble Posted July 11, 2015 Share Posted July 11, 2015 If you move the mouse pointer over the island, what elevation does it say? Edit: Another suggestion; in the left pane, turn on "More->Parks/Recreation Areas" This will (maybe) show the park boundary at the correct elevation. Link to comment Share on other sites More sharing options...
dominique Posted July 11, 2015 Share Posted July 11, 2015 Something like -400 feet. Link to comment Share on other sites More sharing options...
jabble Posted July 11, 2015 Share Posted July 11, 2015 Something like -400 feet. Found it! The shoreline exists as a trench. If I cross it, I rapidly get sent to the surface. Definitely needs a bit of attention Link to comment Share on other sites More sharing options...
lthendrix Posted July 14, 2015 Author Share Posted July 14, 2015 wow fellas interesting research I only missed it when I re did the mission Hawaii check out and the instructor has you fly to an actual waypoint above Molokini and because its a way point I mentioned it. Link to comment Share on other sites More sharing options...
jabble Posted July 14, 2015 Share Posted July 14, 2015 Could be the island is now owned by a Bond villain, and only submerges whenever he's about to steal a satellite or start WWIII Link to comment Share on other sites More sharing options...
dominique Posted July 14, 2015 Share Posted July 14, 2015 I wonder whether Molokini is in the default setup or not (but I'm too lazy to uncheck the mesh and Vector to verify !). Link to comment Share on other sites More sharing options...
Richard Lincoln Posted July 14, 2015 Share Posted July 14, 2015 Hello Ithendrix, I too am submerged, thanks for reporting. Link to comment Share on other sites More sharing options...
lthendrix Posted July 15, 2015 Author Share Posted July 15, 2015 yes it was in the default set up. I think the elevation was left out of the vector data because the photo scenery link I posted when installed only makes the island flat at sea level with the photo overlay. too bad there is not a way to use the original msfs data for this island only to get it back. Link to comment Share on other sites More sharing options...
spud Posted July 16, 2015 Share Posted July 16, 2015 From the link by lthendrix in post #4, Photoreal Hawaii scenery for most of the islands looks very good in FSX. Here is a screenshot of Molokini from above. As you can see it is the top of a volcanic crater as noted in Google Maps. Link to comment Share on other sites More sharing options...
dominique Posted July 16, 2015 Share Posted July 16, 2015 yes it was in the default set up. I think the elevation was left out of the vector data because the photo scenery link I posted when installed only makes the island flat at sea level with the photo overlay. too bad there is not a way to use the original msfs data for this island only to get it back. Vector data is shorelines not mesh. Link to comment Share on other sites More sharing options...
lthendrix Posted July 20, 2015 Author Share Posted July 20, 2015 if there is not mesh in vector product why is the airport elevation configuration needed. and the island was a 3d object in default fsx so what am I missing except the obvious? Link to comment Share on other sites More sharing options...
jabble Posted July 20, 2015 Share Posted July 20, 2015 if there is not mesh in vector product why is the airport elevation configuration needed. and the island was a 3d object in default fsx so what am I missing except the obvious? Are you using any addon mesh? I have Pilot's 2010 FTX, so I was assuming that's where the issue lies with me. I've not tried without it. Vector corrects elevations for default airports, and that means they're sometimes out of synch with a more accurate addon mesh (including that in full-fat regions) - that's why AEC is useful. I'm not aware it should make any difference for an island like Molokini where there is no airfield. Link to comment Share on other sites More sharing options...
lthendrix Posted July 21, 2015 Author Share Posted July 21, 2015 the only mesh I use is holgermesh for OZ and png I hope that this can make it in the new update Link to comment Share on other sites More sharing options...
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