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Posts posted by matteusz
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On 1/22/2022 at 11:15 AM, Vieira12 said:
Any news on your internal testing rob please ?
Did you try an alternative bgl file I provided?
Do you use Orbx Vector?
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I prepared an experimental version of the file. I believe that there's too much data in a single bgl. That'd be better to split it into four separate bgls in the future.
You may try this one. Remember to make a backup!- 1
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Do you have SODE installed and activated?
Kind regards
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Hi,
I've been trying to track this issue for quite a bit of time. What seems to be a problem is stock EFHK content.
You may try to move the files away (make backup!).
X:\Prepar3D\Scenery\0601\scenery
APX54100.bgl (only if using custom EFHK scenery)
OBX54100.bgl
cvx5410.bgl (if using Orbx Vector)
Look at the OBX54100 that has a lot of stock scenery objects placed all around. Each of them takes a drawcall or more.
I've also provided this information to LM. Hopefully they'll take a look.
Kind regards,
Mateusz- 2
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Hi,
thank you for reporting this. We'll prepare an update and release it soon.
Kind regards!
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On 12/26/2021 at 3:10 PM, mortom said:
Hi all,
I am very happy to see my hometown airport highly detailed in MSFS! After a couple of flights, I would like to share a few thoughts for improvement, and leave the space for any fellow simmers to add their own comments.
1. MSFS's ATC is not using the real taxiway names
2. MSFS's ATC seems to have a preference towards runway 21 when wind is light, whereas in real life the "default" runway is 03, unless significant wind forces the use of 21.
3. I've used the Cessna 172 to explore the area and after landing I am being directed towards Parking 200. I would say it should be using parking spots 701 to 706 for small GA parking (although only 705 - named 75 - and 706 are available in the sim).
4. On the product screenshots the Vasco da Gama Bridge is visible in the distance. As far as I was able to check, it is not part of the add-on. Is there any additional product I am missing?
Hope this helps. I remain available for any necessary clarification.
Hi!
I monitor the forum frequently. However, I always recommend contacting through the Support Ticket system. I know it has a few issues (tickets getting lost in the queue / not closing correctly).
We're finalizing a new website that will improve many mentioned things.
1, 2 - this is, unfortunately, out of our control.
3 - I'll check if the parking types are correct and fix them if necessary. I've seen default ATC redirect jets to GA stands and GA to gates. I think that ATC behavior needs improvements in general, but again, that's something on the ASOBO side.
4 - The city objects are not included. It's possible that this one was taken with freeware city scenery installed as we cooperated and made our products compatible with each other.More than that, there's an update coming in the first half of January that will cover all the reported issues and bring general performance improvement with reduced RAM usage.
Regards!
Mateusz- 3
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Glad to hear it's working and I apologize for this situation! That was a bit of stressful for everyone I guess. All in all the issue was in the taxiway models. The compiler didn't return any error when building the scenery as well as there was no problem when running SIM in medium/high settings (at least when testing the scenery).
Enjoy the scenery!
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1 hour ago, pilotskcx said:
FYI after a couple of minutes the sim just freezes also. Memory leak somewhere maybe? I'm going to try a re-install just in case and see if that helps.
Please follow the topic mentioned below where I posted solution. Thank you.I
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Gentlemen,
I believe the issue is now fixed. I need to confirm that, and I'd kindly ask you to check if replacing the files mkstudios-lppt-modellib.BGL and lppt-scene.bgl solve the problem for you.
File locations:
mkstudios-lppt-modellib.BGL - [Library] mkstudios-airport-lppt-lisbon\scenery\global\scenery
lppt-scene.bgl - [Library] mkstudios-airport-lppt-lisbon\scenery\world\scenery
I passed the files to @Ed Correia for a quick hotfix.
Kind regards,
Mateusz- 1
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I'm investigating this issue and trying to reproduce at the moment. We've seen similar issue when using freeware city scenery, but that's not the case here.
I'd suggest trying to lower graphical settings and see if that helps at the moment.
[EDIT]
I was able to recreate the problem what should make things a bit easier now.
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Hi,
Thank you for reporting this. We'll check this out. We had few reports where combination of freeware city scenery caused problems when used together with our airport. Is that the case maybe?
Kind regards,
Mateusz -
Thank you for confirming this. PAPIs are already corrected in these files and should be correct now (right vs left one).
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You may try replacing these two files in the scenery location and check it out. I extended the exclusion area.
The reason for this is another afcad/bgl scenery file being displayed for some reason, this isn't - however - placed by any of our files.
Location:
LIBRARY \p3dv5\BIKF Keflavik Airport\Orbx\MKStudios\MK_BIKF\Scenery
I also suggest going through the following steps:
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4 hours ago, f.skywalker said:
Thanks Matteusz.
Please make GCRR ready for V5. (Afcad)
Animated Flaggs on the Airportbuilding will make the Airport more Live
Thanks Frank
We're currently working on Fuerteventura V2, Lanzarote will follow after that.
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The update is now available through Orbx Central marked as version 1.02.
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Alright, please remove the file MK_LPPD_TAXIWAYS.BGL and download and replace MK_LPPD_GND.BGL
It may take a few tries as neither me nor testers can't reproduce this problem.
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We're working on it. Could you try to replace the attached file in
Orbx Library\p3dv5\LPPD Ponta Delgada - João Paulo II Airport\Orbx\MKStudios\MK_LPPD\Sceneryand check this out?
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We have an ability to transfer some previously ordered licenses, but it doesn't apply to every product and every previous/future order obviously.
It's a kind gesture from Orbx that allows us to do that, especially considering additional server/hosting costs they have to cover.
Transfers are possible through: -
With the last SDK update we're finally able to finalize the product. We should have release candidate ready next week and release is planned in the first half of December.
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11 minutes ago, bluestar said:
Will it work with 5.1 ?
Yes Sir. Works with P3D V5 HF2 and higher including 5.1 which was tested by us.- 2
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Good morning,
yes, if you buy P3D version you'll be entitled to discount for MSFS version.
Regards!
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Welcome to Helsinki!
Helsinki-Vantaa Airport (IATA: HEL, ICAO: EFHK; Finnish: Helsinki-Vantaan lentoasema, Swedish: Helsingfors-Vanda flygplats), or simply Helsinki Airport, is the main international airport of the city of Helsinki, its surrounding metropolitan area, and the Uusimaa region. The airport is located in the neighboring city of Vantaa, about 5 kilometres (3 mi) west of Tikkurila, the administrative center of Vantaa and 9.2 NM (17.0 km; 10.6 mi) north of Helsinki city center. The airport is operated by state-owned Finavia.
The airport is by far the busiest in Finland (with 20 times the traffic of the next-busiest, Oulu) and the fourth busiest in the Nordic countries in terms of passenger numbers. About 90% of Finland's international air traffic passes through Helsinki Airport. The airport handled 21.8 million passengers in 2019, including 18.9 million international passengers and 2.9 million domestic passengers. On average, the airport handles around 350 departures a day.
Key Features
- Highly detailed rendition of Helsinki airport and it's surroundings
- Orbx Global / Open LC EU / VECTOR compatible
- Up to date ground layout according to the real-world changes and current construction
- Up to date terminal modeling
- 50cm/pixel satellite resolution for the approach area and airport
- High-quality 5m mesh coverage for the airport surroundings
- Accurate and detailed airport infrastructure based on real sizes and dimensions
- PBR implementation for taxiways and runways
- PBR implementation for the airport buildings
- PBR precipitation and snow effects
- Terminal interior model (simplified for maximum performance)
- Very realistic night lighting with directional taxiway centerline lights approach lights including correct brightness and weather/time-based visibility conditions
- Optimized Dynamic Lightning
- SODE jetways SODE VDGS and windsocks supported
- Compatible with P3D V4.5 HF3 and P3D V5 HF2+
Available now:
https://orbxdirect.com/product/mkstudios-EFHK
Available now:
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MK-Studios GCFV Visual Glitches
in General Discussion
Posted
Hi!
We're aware of that and fix is on the way. We've already released one for our Ponta Delgada.