Anyone have any idea why I'm getting these texture bleeds with KMIA using TE FL? I disabled the TE FL KMIA ADE/object files and the photoreal from LFVR KMIA.
Using P3Dv4.5
When I looked at the TE-FL airports in ADE it showed a bunch of surfaces at airports like OCF, LEE, MKY, APF as MACDAM. I switched those to asphalt, tarmac or concrete and that solved the issue.