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Chok

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Everything posted by Chok

  1. I was just about to ask the same. i am also checking the shop daily for it :)
  2. Hey Marcus. Thank you for the quick reply! On initial glance it seems to have solved the problem and the scenery works without dynamic lighting activated, I'll do a couple of flights and let you know if something pops up. On a sidenote I just wanted to say that I really hope that you're going to keep the feature for the old lighting model in the scenery configurator going forward and the same for every other scenery you develop, (I hope every scenery and aircraft developer would) the dynamic lighting feature is in my opinion too overwhelming for most GPU's and one of the most unthought-of features ever introduced to the sim because of its performance hit, except when you turn down your anti aliasing so low that every pixel look like a goatcheese. It is sad having to scrap extremely well made sceneries and aircraft when you know there is an option to make them work without dynamic lighting. Just got to get those airliners into MSFS2020 so we wont have to be confronted with this dilemma that we've been faced with ever since the early versions of P3D v4. Have a good day
  3. After a bit of trouble shooting with moving the objectflow into different libraries and installing/uninstalling objectflow/essa/libraries I found that enabling dynamic lighting in the scenery configurator resolved the ground texture issue. Though it causes a MASSIVE performance hit for me, in the default F35 i go from a steady 50-55ish fps around the airport to a consistent 10-15 under the lights around the terminal, it pretty much makes the scenery unusable when the lighting is turned on so the option does not really seem viable. Did you find any other solutions to resolve it?
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