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Everything posted by robmw

  1. It's all working fine for me now, but thanks for the offer anyway. If things look ok to you at Emo (as they appear to do) then you probably don't have the problem to start with. I noticed it myself at the unlisted Kokoda Trail strips that are part of the AYPY scenery. It would have been fine if I didn't also have Emo installed. The problem seems to be that if you have both of these sceneries installed in P3Dv4 using the Orbx Add-on.xml definitions, it's possible that one of the object BGLs that displays huts and other objects at the strips ends up effectively being listed twice in the scenery library which can cause the non-display of textures as I understand things. This is certainly what happened to me and which I was able to fix. You need to be comfortable with finding your way around the Add-on.xml definitions to check this out so I was hoping that someone from Orbx might take a quick look to verify what I think I found but I guess this scenery isn't much used now. It will be some time before I get onboard with MSFS2020 so for now I'm still enjoying the P3D scenery. Rob
  2. I've been flying the PNG bush strips again in P3D 4.5 using the Milviz Porter. I think I've found a problem with the way the AYEO Emo Mission scenery is installed if you are using both of these sceneries (AYPY is stated as a requirement for Emo in any case). Basically one of the object BGLs is duplicated resulting in no textures showing. I first noticed this on landing at one of the Kokoda Trail strips and all the local buildings were displaying black without textures. After a bit of searching (and comparing with my old P3D v3 install) I realised that Orbx_PNG_LIB_huts.BGL is present in both sceneries. Disabling the Emo Mission scenery temporarily fixes the problem. In P3D v3 the Emo files are present in the AYPY scenery folders i.e. no separate scenery install, but in v4 there are separate in XML add-on definitions for both. My workaround is simply to remove the Emo scenery package and incorporate the scenery files in the AYPY package which seems to work fine as there are no other package items apart from the scenery folder. I just wanted to report what I'd found so someone could take a look. (Edit: The only two files shared by these sceneries are Orbx_PNG_LIB_huts.BGL and Orbx_PNG_PLC_effects.bgl so these could be removed from AYEO to avoid duplication assuming that AYPY is installed which is a requirement anyway. I've tested this visually and it looks fine but there may be implications I'm unaware of.)
  3. You'll see from my earlier posts that I wasn't happy about this either. I'm on 10Mb ADSL and it takes a while to download these large TE regions. I have all the XP TE regions, all of which I downloaded directly at work using a fast connection. However, since I had no choice with TE Florida (having overlooked the information that it wouldn't be available directly) I gave it a go using Orbx Central. The whole thing took around 12 hours to download over a few days, while I wasn't using my sim PC for flying. I found that pausing the download, closing Orbx Central then restarting another time seemed to work without issues - Orbx Central seems pretty robust now in this regard. The one thing I needed to do was restrict the texture conversion process to use minimal resources as otherwise it takes all the CPU capacity you have available. With the long download time the extra processing time didn't make great deal of difference but meant that I was able to keep using my PC, although not for flying. I'm also fortunate that others in my household didn't need much access to the internet during the time I did most of the downloading. If you have a slower or intermittent internet connection the issues will be greater for you but I found that at least in my case it's workable although not desirable.
  4. +1 If you look at my post #8 above you'll see I've found a way to make it manageable but I'm still not happy about losing the ability to download directly. Most people have fast connections these days so I suppose it isn't cost effective to incur extra expense holding additional downloads for a very few of us. But if you are at the receiving end (literally ) of that decision you may see it differently. I must say that over the years I've generally gone with the flow of changes that Orbx have made but this is the first one that I've felt the need to speak out about.
  5. Hi. I'm actually in the processing of downloading Florida (HD) and have around 4GB worth of the product after a couple of hours of downloading. I can see that the install location has around that size of files and the temp location is also being used. However the backup location shows nothing yet. I can only assume that the backup is made at the end of the installation process from the completed download. If you tick that option after already downloading and installing it will have no effect at all. You need to download the whole thing again I think. Rob
  6. Bob - You can't after installation. Backups are created and managed automatically in Orbx Central at the time of download and installation.
  7. Thanks Nick, I've also found for myself that indeed I can. One problem though, I had assumed that the download would run to completion and then the file processing would start. Not true! Every few minutes the texture processing workers kick in to convert the downloaded files which hammers the CPU, not viable when running a sim at the same time Restricting the affinity of the parent Orbx Central process doesn't help, the texture processing workers seem to run on any core regardless. Oh well, seems I'll just have to dedicate the machine to downloading and installing for a (very) lengthy period. The problem for me is that my broadband is quite slow for 2020 so I'm at a real disadvantage here. There is a glimmer of hope. Seems BT may soon finally get round to installing fibre in my street and my ISP will offer me a cheaper package overall for VDSL than I'm currently getting with my slow ADSL package. Now if BT would just get on with it. Edit - Restricting the affinity of the OrbxCentralWorker executable helps. The texture conversion processes get spawned from this. So although installation itself will be slowed down at least my machine is generally usable at the same time, it most certainly isn't otherwise. Since my download is so slow anyway this is at least acceptable.
  8. I'm also one of the 2%. 50 GB will take a long time for me and can only be downloaded on my sim machine so that resume function in Orbx Central will get some heavy use. I'm wondering if it's possible to run Orbx Central at the same time as a simulator provided they are not the same. In other words I use two versions of P3D and also X-Plane so could I download and install an X-Plane scenery while flying P3D? That would at least make it easier to download the big photo-sceneries over time.
  9. This is getting interesting... Presumably this was why Switzerland Pro from the FSX days was expensive. I was able to get that and some of Frank Dainese's 3D mountain scenery for the Alps working well together a long time back. Having just started with XP any Alps scenery (including airports like Courchevel) would be a definite purchase for me. Also I note Frank moved his 3D development work to XP a while ago as it allowed better results. Time to look into that too, his freeware FSX versions of Mont Blanc and the Dolomites were spectacular.
  10. I'm glad I held back from installing this too soon and will wait to see what the fixes might provide. I'm one of the very small minority of P3Dv3 users and will need to migrate soon if I wish to use the forthcoming OLC sceneries. I also have yet to start using X-Plane but have the software and have taken advantage of the cross-grade while it still exists. What I propose to do is put both P3Dv4 and XP on a new large dedicated SSD and try using Orbx Central on that. My existing FTX Central will stay on it's own drive and continue to be used with P3Dv3. From what I'm reading that should work without issues and let me enjoy my existing old stuff while taking advanatge of the new. I'm happy to have duplicate p3Dv4 versions of all my scenery (which is almost everything to date) on the new drive, building up as I start using the sim. And if it goes pear shaped I have images of everything and even a mirrored drive...
  11. All working now. I had to mess around a bit with some duplicate BGLs present at the same time in both the .bgl and .OFF state, but this was a result of my using the control panel and copying in files from the downloads while I was testing. That wouldn't happen normally if the instructions are followed correctly. Anyway, it definitely seems these XML object flow files were missing from my P3Dv3 install of AUv2. Thanks again for your help and please let me know if you find out anything more.
  12. Thanks Nick, will try them later when I'm home and let you know. Looking at the zip I'm very confident this will sort out the problem I'm having.
  13. Yes, that when I noticed the problem. I downloaded every one (including the specific P3D versions where these were available) and copied the contents to the Orbx folder, overwriting as instructed. The AUv2 switch works fine in all the updated airport config panels except for the five airports I've listed. For those with the problem, the switch does not persist and I've tracked it down to the XML files I seems to be missing in my AUv2 SCENERY folder. If I amend the XML config file (temporarily) to remove just the lines referring to those object flow files then the config panel works fine for these airports. Presumably if the config panel app doesn't see the AUv2 files it expects then it assumes that AUv2 compatibility is off. Thanks
  14. Hi Nick, I do have a problem then, I have none of the XML config files you show in the AUV2 scenery folder, or anywhere else in my Orbx folders for that matter. The other BGL files you show are present as expected. I've repeated the AUv2 install twice now, removing the old AU before doing the first install. The first time I downloaded and installed through FTX Central, the second time I installed from a manually downloaded zip file. No errors were reported either time and everything seems set up as expected. I didn't know I had a problem until I tried using the control panel for the updated airports I've listed. I'm still using P3D v3, not sure if that might have any bearing if some files are targeted to a version. Editing the xml files was just an attempt to track down the cause of the problem, I have backups of the original.
  15. I've been having problems with the new AUv2 config settings sticking for the following airports: YBBN, YMMB, YMML, YSCB, YSTW. Looking at the config settings files I notice all are referring to files similar to the example below: <file> <onPath>ORBX\FTX_AU\FTXAUv2_05_SCENERY\Scenery\ORBX_AUV2_YBBN_windsocks_ObjectFlow.xml.OFF</onPath> <offPath>ORBX\FTX_AU\FTXAUv2_05_SCENERY\Scenery\ORBX_AUV2_YBBN_windsocks_ObjectFlow.xml</offPath> </file> However, there are no ORBX_AUV2...files at all in the target scenery folder. I do notice that a similarly named object flow file is in the folder of the specific airports though. Just in case my install is messed up I tried uninstalling and re-installing AUv2 from a full manual download with the same result (there were no file differences between that and my original install, confirmed with a file and folder comparison tool). Hoping this is the only problem I tried removing the similar lines from the settings config files for the above airports and it fixed the problem for all but YSTW which I still haven't found the cause for yet. Unless there is some weird problem with my install (and I've done it twice now from a clean start) there must be an error in the listings of the config files or files missing from the downloads? Many thaaks, Rob
  16. I like what I see I'm one of those who has decided to try out X-Plane after seeing the screenshots for the UK regions. It's a contained area for VFR flying and so ideal for me to build a new sim 'world' for my home country. Needless to say I'll be getting the other GB releases for XP. I'm particularly looking forward to AU v2 having been all over Australia with the original AU regions together with OZx. I wonder if the the OZx freeware will sit well with v2 or maybe not even be as desirable - guess I'll find out sometime next year! And the Africa LC and global buildings look particularly interesting and will be on my list. I'll probably end up getting many of the new airports as well if past experience is anything to go by I have to say that having been an FS9, FSX and now P3D enthusiast since 2002 the decision to try a whole new platform was not one I took lightly. It's not really the cost, more the effort I've put into heavily customised and tuned installations of each simulator. But I can see the advantage of using more than one simulator depending on the type of flying and visuals I want, my experience will be all the better for it in the long run. Rob
  17. I have a very similar system to you which was running a GTX 980. The 4790K is still a good cpu and is still able to cope with top-end GPUs so I opted for a GTX 1080Ti. I did pay over the odds for it at the time (Jan) but still consider it a worthwhile spend. Results have been generally smoother flight and most noticeably completely sharp textures. In fact I hadn't realised I had some blurring with the older gpu until I saw terrain textures consistently at full resolution! Also when panning views in demanding scenery, particularly complex airports with lots of AI traffic, used to often result in black textures on some objects for a second or two while the gpu caught up. This has now been almost completely eliminated. Unfortunately I can't say from experience if a GTX 1070 would produce quite as good a result but most of the reliable information I have seen suggests it would particularly coming from what you presently have. It seems prices are coming down now in the UK, not sure if this translates to New Zealand.
  18. Before they closed shop Earth Simulations did something like this with NW Scotland. I have the 60cm/pixel version which takes up a fair bit of space and is visually stunning but they also offered a 30cm/pixel professional level version which obviously required serious amounts of storage. It also had full autogen and custom buildings but the location was presumably picked as this region of the UK has relatively less of these terrain features. I think the plan was to cover the whole UK eventually but that was a very tall order for a small company... The big problems with the existing UK VFR scenery (VFR Gen X) were variable quality photo-scenery (particularly Scotland) and lack of full autogen. However they did have 5m mesh so I'd hope that would be possible here. Based on the screenshots I'm fully expecting Orbx to be able to achieve the level of quality of the Earth Sims products for the whole UK, or better!
  19. As a long time user of the Horizon / Playsims UK VFR scenery and the sadly defunct Earth Sims I'm very pleased to hear about this! One question - for P3D /FSX might it be an option to release a summer only version with the option to upgrade to full seasonal support later? The reasoning behind this is to save somewhat on potential disk space and maybe to get the scenery earlier than would otherwise be possible. After all the previous UK photo scenery was available only for one season and many users would be used to this as a starter at least. Anyway great news for a UK resident to be able to see their own country in full fidelity.
  20. Funny thing is this really doesn't seem very long ago at all to me I got into flightsim with FS2002 but things really took off for me with the scenery and textures for FS9. I used Koorbygen, BEV and GEX and liked all of them. The lineage of the BEV and Koorbygen textures is what got me into FTX in the first place, along with the work of Holger which I loved in Misty and Tongass Fjords and Glacier Bay and some of which made their way into the FTX regions. Coming right up to date it's great to see Allen Kriesman doing some work for you. I've always liked UTX and mix and match certain elements with FTX where possible but it wouldn't have been so easy with XpressSim so the new cityscapes are very welcome. Looking forward to the next part... Rob
  21. I'm just finishing up a tour of the Hawaiian Islands using a combination of freeware with a small donation for some enhanced scenery. Check out the RTMM (Return To Misty Moorings) site and look up Hawaii - the experience is similar to Orbx Samoa. There's a certain amount of manual effort involved in collecting and installing the scenery but it essentially combines very good photo-real coverage combined with excellent freeware airports. There may be some issues with compatibility with P3D4 though it works fine with v3.
  22. A word of caution about this problem - it isn't done with and further fixes will appear over the coming weeks and months, probably less visible in the cumulative updates. Added to that the necessary firmware fixes for Spectre, which are where the performance hits will be, will take some time to appear. The software patches will only ever be a partial fix. You can see this in the mitigation check script that Nick posted. So the fact that there hasn't been a noticeable performance hit with the patches so far is not indicative of what will happen later on. BTW - just about every Intel processor from the last 10 years is affected. The i7-4790K Haswell is a 4th gen i7 core, the specific i3's, i5's, and i7's listed in the Intel info are the original core processors. I wouldn't be surprised if subsequent patches take a bit of performance each time, not really noticeable individually but cumulatively less so and hard to quantify if you no longer have a baseline to compare against. Finally this is significant for the sims most of us use which require significant I/O throughput via the processor, there is still a great deal that cannot be offloaded to the GPU.
  23. Have to agree, I think it's an inspiration to see what can actually be achieved in the sim itself - the recent shader mods make it hard to take a bad screenshot in P3D!
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