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Milo Taylor

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Posts posted by Milo Taylor

  1. Update --- Defaults are all fixed

    To clarify --In SDK  all numbers need to specify the heading of the primary. This also go off how you initially put the runway down. 

    Different planes sit on the parking and start marks at different places. It's hard to juggle all devs positioning. Need place these in a sweet spot that caters for all.

    Everything should be fixed there now.

    Thanks Guy for pushing. You guys do a great job keeping me on my toes.

    Milo

  2. I've checked all runway and some of my other products, plus Some creative mesh products. they all have varing runway starts when clicking the main Icon on the map. Vines, simmonds and also U60 and Thomas Creek from Creative Mesh. Clearly these as well aren't the idealy departure direction.

    I don't know why this happens when the primary runway is stated, so they default should be the same. I'm of the mind that people shouldn't ever just click an airport, they should choose their start themselves...an excuse? maybe.

  3. Thanks Matt.

    I dont know why that default is starting there. I've never used that way of picking a start before. But 19 start is in the right position and primary is 19
    image.thumb.png.ff893551378aa0dc55ba0f72a6244880.pngimage.thumb.png.5f7fb0dee682d741795d4f3d885cc94a.png

    My start shows here. Heli pad just behind it, so kept a touch forward. Kitfox sit way forward too. 

    image.thumb.png.e9a5e8d1e4dde471aa94cd7ef37d1ce5.pngimage.thumb.png.307eb4bc7ac73b2d2b56b5bdb9533947.png

    Changed to 29 from 27

    image.thumb.png.56cb8ee1a23fe53e79aa2d110082255a.png

    Kitfox again so far forward with the //42 fox. IDMFL

    I dont know why the map airport star picks a certain runway. pics clearly state the primary. I don't think I've checked this on any other products. I always choose my runway starts myself. It's odd.

    image.png

    image.png

  4. That be the ones!

    Hopefully these can be aligned in the new Global trees addon to be inline with asobos vegetation.

    As a dev, it's a real pita to see pics people post with huge trees in the middle of the runway, when they are actually just small bushes. I hope this gets passed on.

    Other than that. I just say "The scenery was created with no addons installed". Luckily some of these addons align nicely.

     

  5. Hey John, It's the change between sdk and sim with terrain positions and objects. Ill just need to do some adjustments here. As for snow, I pushed it onto the flat more. Must be bleow 4 deg c to show up. No biggyimage.thumb.png.06c2df9743cb193b97731628377da0d6.png

    Parking start was intentional. Gets around the hill start at 34 and people can use it down the hill.

    Ill check all parkings again. All seemed good to me.

    Missing Runway graphics  is a weird one. Those runways when small look awful on the map tbh. I don't miss it :P Runway length is quite long, just not showing.

    image.thumb.png.a0bdfacb6160b923f7bd68c19863338c.png

     

    IDSML parking for the airstrip are on the tower bgl. Ill at least make sure it's named correctly. I think it is. Drop down doesn't show those names though.

    • Like 1
  6. Thanks Matt.

    Just when you think you sport everything.

    Tree seem to be a setting thing  and this did pop up back in 'Not soo Deadly3'. Never heard of any support tickets about it. I cna see how it's annoying though.

    We dont have a release day yet anyway, so I might change that guys closes. 

    There is a slight shift from sdk to sim with object relation to the ground, especially to those that are on highly modified terrain. It's really frustration, so you need to offset it on the Z axis. Or, make sure the ground is exactly flat. Small adjustments needed there.

     

  7. 33 minutes ago, Matt McGee said:

    Milo,

    I just finished testing Detroit and was about to start on your Idaho Fire Lookouts Beta 1.

    I was reviewing previous reports before I started and saw you are about to start on the next build.

    Since Rob, Darryl, and John B have already done such thorough reports, should I just wait and test your next build?

    I know you guys are really, busy. You could just wait for the next build at this stage, Matt. About to start on these fixes now. Shouldn't take too long.

    Cheers, 
    Milo

    • Thanks 1
  8. Thank you, Rob!

    Looking back, yeah i'll leave windsocks as is. With smoke, flags and windsocks, every tower is covered for wind. I agree now with the immersion.

    Small Fire - Ill add a person and perhaps a 4x4.

    hill climb parking - Ill add a landmark marker so people know what it is.

    removing the runway outline at the one specific location will be gone.

    Runway directions.

    Various rock fixes

    Helipad with be that helipads


    I think i've got enough now to start on the fixes today.

    Milo




     

  9. 6 hours ago, pilot100 said:

    yep, this is always coming up, it would be nice if there could be a' not yet release' flag on the item somewhere. 


    the coming soon page usually reflects this. I know we all come concern about products that are coming up and if all goes smoothly they are release relatively quick. As stated before, we want to get these out as quick as you guys want them :)

    Milo

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