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Thorsten42

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Posts posted by Thorsten42

  1. 5 hours ago, Matt McGee said:

    I just installed the P-750 (v1.1.0) and used the checklist to do a cold start. 

    I engaged the starter, but did not move the condition lever out of the cut-off position.  Ng increased to 18.3, but the engine did NOT light off.

    As soon as I moved the condition lever out of the cut-off position, the engine started.

    When I moved the condition lever to cut-off, fuel flow went to zero and the engine spooled down and stopped.

     

    I'm not a P-750 expert, but the condition lever seems to be working properly for me.

     

    Hi Matt. Thanks for taking your time and checking. To get the bug with the condition lever you can check if you plug out any hardware that has the mixture/condition lever axis defined. Usually hardware plugged in will create enough jitter/noise so that the bug won't be visible. Here's a screenshot of the clearly visible problem. Just followed the cold and dark except leaving the condition lever in idle. The start process will just go beyond the point where you would use the condition lever.

     

    image.png?width=1201&height=675

     

    It's the same behavior since the first release version. If I keep for example my old Saitek throttle attached it won't appear as its generating enough noise on the axis.

    It's not a biggy but I'm really curious how such basic thing could pass the QC on three versions. Keep in mind it will only appear freshly loaded. As soon as you touch the condition lever it looks like some internal var missing before gets set properly.

     

    For the AP issue me think its only occuring for the default WT GNS config. On GTN config working fine. The display of the AP unit will not show the active AP modes. You have to guess or use hardware like the bravo for indication. Sure, WT is known to give a word not allowed about 3rd party devs and can break things. But for a product that is sold for the current sim it should be rechecked at least after SUs. And updated if needed.

     

    Again fine for me as I use GTNs but as said before not only by me it's leaving a bad taste. With some love and enhancements it could be a really good addon.

     

    Cheers T.

     

  2. 3 hours ago, Matt McGee said:

     

     

    If something isn't working, John's advice to submit a trouble ticket is the way to get official support.

     

    But out of curiosity, what are you guys seeing that is broken in the autopilot?

     

    I beta tested v1.1.0 back in May and the Working Title GNS 530 and autopilot were working.

    I think one of the other testers had an issue using the Update function in Orbx Central and had to uninstall and reinstall the PAC, but it then worked for him too.

     

     

    That was indeed a good advise. The reinstall did actually fix the AP issue. Working now. But I just noticed the engine is still starting without touching the condition lever at all. I filed that bug directly after release and never changed. One of the things that is running shivers down my spine.

     

    Cheers T.

  3. On 9/17/2023 at 12:35 PM, John Dow said:

    I fly in it regularly. Autopilot not a problem for me, I just fly it manually as most real world pilots do, given that it's mostly used for low and slow flying. 

     

    Other problems? You do know that many aircraft, particularly workhorses, often have instruments that aren't working, but if they are not necessary for the flight the plane is still allowed to fly? That's the way I approach a plane that isn't perfect, I treat it as a more realistic simulation. 

     

    That's my 2c worth anyway. 

     

    Yap thats perfectly fine. I fly a lot of planes where things can break... but they are working if I reset them. The PAC is not advertised as a plane where some things won't work straight away, thats the difference. Or even can break with the wear and tear in mind. And after quite some months one would expect the problems to be solved easily if only wanted.  The thing is it doesn't shine on any other part so much that you could forget about the minor issues. You have the beta team banner so you should know the difference. 🤷‍♀️

     

    Another 2c from a slightly other direction ;)

     

     

  4. Hi, I just revisited the PAC yesterday cause I thought it would be perfect to explore the new NZMF package. But I still stumbled across the AP problems like posted above. In additon the prop disc visual effects are quite annoying and would be very nice if we could an alternative there,too. And yes the Tablet...

     

    So like the OP of the thread I kindly ask if there are any plans to update the PAC? It is a wonderful weird looking aricraft and really deserves some more love. It could be a real good addon. In the current state its a bit of dust collector in hangar.

     

    Hope to get some feedback ;)

     

    Cheers T.

  5. If so I will be directly installing the updates and be happy again then and will openely communicate that. BUT the thing with could not be animated on release is nonsense. I'm betatesting a lot of stuff for a well known other distributor and for example Trondheim had custom animated jetways comparable to Gothenburg and Malmo way before their releases. Anyhow, if they fix it all good and no need to leave bad feelings.

    Thx for the info with the possible updates btw... missed that info...

     

    Cheers

    T.

  6. My first idea was hurray... but I bought Gotheburg and Malmo for msfs already. Fooled me once... fooled me twice... read the different feedbacks for Brisbane... passed. I would gladly pay some more bucks to get the quality back Orbx was standing for in the past.  But the recent development is not what I expect for a product in msfs. And I'm not talking about fancy terminal internals or animated coffee corners. I'm talking about basic stuff like jetways. Others devs have clearly shown that custom and non standard jetways are doable and working nice. Even special ones like in Malmo and Gothenburg. See Trondheim for example.

     

    Really sad about it...

    Sorry

    T.

    • Like 4
  7. 18 minutes ago, wolfko said:

     

    Maybe I am wrong, but as I understand it, the Orbx method has much less impact on performance, actually almost nil impact.

    And performance is the holy grail for most flight simmers.

     

    That would be a possible point for the list. An official statement like 10% faster than the heightmap based mesh on same detail level. But as far as I understood its breaking possibly both freeware and payware offerings in the mesh area as it's not able to exclude areas. So what is a slight gain in performance if the rest is true?

     

    So I hope we will get some official feedback on this.

     

    Cheers

    T.

  8. 5 hours ago, rick66 said:

    Scroll to the bottom of page 2 on this link and read that!. Another developer gives you all the answers you need regarding freeware airports and mesh.

     

    Hi all,

    but that exact comment throws a big question open now. Orbx is using CGL files. If I understood Virtuali correctly thats the way that will lead to problems in most cases.

    So is there a chance to get an official comment on the issues observed and the pros and cons of the CGL method used? For me it sounds like the heightmap based sdk supported way should be the better alternative. But I'm open for reasons to convince me ;)

     

    Cheers and Thx

    Thorsten

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