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Posts posted by Pilot Plus
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Great shots as always @adambar
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On 2/3/2022 at 5:44 PM, mikee said:
What happened to London Biggin Hill ??
The project is sitill under development by the team! - We are working hard to ensure the accuracy is comparable to that of our EGTK project As a smaller team, resource can sometimes be limited, but we greatly appreciate your interest and support!
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A very cool video! Always great to see others that know the Bristol area well!
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Now that's a great way to explore an airport fantastic pictures!
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On 11/15/2021 at 7:04 AM, mikee said:
Hello ,
Could we have some more previous ?
We're working hard at the moment! More information soon!
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A truly great set of shots showcasing different aspects of EGGD!
Your feedback is greatly appreciated and something we will take on board
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1 hour ago, EasternT3 said:
Great little airport. I wonder if you would consider adding the Formula 1 Building that's pretty much adjacent to the airfield, and then when we get a 146 we can fly the proper FOM ops. Thanks
I can confirm that the F1 building will be included in the package!
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Hi Ron!
Yes our Biggin Hill will be available on Orbx!
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- Popular Post
- Popular Post
The Pilot Plus team are pleased to announce one of our current projects, London Biggin Hill for Microsoft Flight Simulator!
The Pilot Plus team are working closely with airport management to enable the creation of the most realistic and accurate digital twin of Biggin Hill.
Biggin Hill is in the London Borough of Bromley, placing it within close proximity of Central London. The airport is a popular choice for private and charter flights and is rich with history, most notably the role the airport played in the Battle of Britain.
The environment will capture the essence of the airfield and be at the level of detail you have come to expect from a Pilot Plus product. Also known as ‘Biggin on the bump’, the digital twin in Microsoft Flight Simulator will include accurate terrain for the airport and surrounding area. This will be at an impressive 1 metre resolution, including the runway slope.
The team spent significant time capturing airside reference of both new and old infrastructure, on foot and from the sky by helicopter.
Here are a handful of renders of some of the iconic infrastructure at Biggin.
You can view more previews on our press release
https://pilotplus.io/announcing-biggin-hill-airport/
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A great set of shots! glad you're enjoying EGGD!
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Fantastic shots!
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1 hour ago, razalom said:
Purchased Bristol the other day and for whatever reason its basocally unflyable for me in VR (and even on the Monitor is pretty bad). All other purchased and premium airports have no issues. Even if I drop the settings way down the stuttering in both modes is bad but of course in VR its not a good idea.
Have deleted rolling cache, have deleted the content.xml file, have check the LOD sizes for both in the UserCfg file and they are 1.15 or lower
{Terrain
LoDFactor 1.150000
{ObjectsLoD
LoDFactor 1.000000
VR
{Terrain
LoDFactor 1.000000
{ObjectsLoD
LoDFactor 1.000000The Community folder I have basically removed everything and still the same issue. Disable the addon and EGGD area works fine. Any clues as really like this Airport.
AMD 5800x
RTX 3090
32GB DDR4 RAM @ 3600
Hi @razalom
Sorry to hear you are having issues.
We have just received & assigned your support ticket, one of the team will continue to assist you on the support platform.
PP
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On 9/1/2021 at 4:49 PM, renault said:
Hi Adam
I have rolling cache disabled on my machine. I have tried setting LODs to 3.0 seven times now. Six of those tests, resulted in a "lockup" when
the "Fly" button was pressed . One time out of the seven the scenery loaded normally.
Leaving LODs set at 2.0 results in a flawless load. I can only conclude that as both you and I found, it can work with a LOD setting higher
than the maximum MS2020 setting of 2.0 , but I don't feel that this is reliable advice based upon my testing.
But I'm glad it worked for you
I had the Dev Console active , but could not find anything that was odd. I have 64GB ram and both it and VRAM were very underutilized
I have copied Pilot Plus @Pilot Plus on this note, as they may be able to shed some light on a possible root cause of this behavior, assuming that
the requirement to keep LOD set to a maximum of 2.0 is not propriety to their coding for the scenery.
Cheers
Pete
Hi Both,
The LOD setting seems very hit and miss and inconsistent. In office, both our machines have identical hardware - yet one can load consistently with 3.0, and the other needs to be reduced to 2.0.
Our guess currently is that this LOD factor has some impact on the 1m resolution mesh that is abundant at the airport, and perhaps why this option affects EGGD, but other airports without DEM are not as affected badly.
We are investigating potential ways in which me may be able to squeeze more out of EGGD without harming the product quality and taking in user feedback.
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Hi,
Thanks for your kind comments and for your request. As we are a small development team (primarily 2 full time developers) we have to allocate our resource efficiently and based on where the majority of our audience is. At the moment we have not began work on EGTK for X-Plane, but it is a possibility for the future.
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A fantastic set of shots!
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Hi Pete,
Thank you for sharing your experience and kind thoughts!
A great set of first shots and we are looking forward to seeing more if they should arise!
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42 minutes ago, EasternT3 said:
@Pilot Plus I’ve seen/heard you have EGGW on your development plan but I’m hoping for the future you’ll consider EGNX, EGCN and EGNJ, 3 great airports with a fair bit of traffic. (Albeit I’m a bit biased as they are my locals)
Thankyou for your suggestions,
We are yet no officially announce any of our future airport projects! - the latest will always be found on our roadmap: https://pilotplus.io/roadmap/
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Firstly thanks everyone for their comments and the level of interaction!
This was indeed just intended as a humorous video to demonstrate initial research into this area. Animations are always a challenge, and is an area we are wanting to develop in and see exactly what can be done to increase overall immersion for an airport/enviroment. This future will of course not involve a rave inside the terminal and was simply a demonstration - Apologies if this was not made clear in the original post and we will try to make this more evident next time if this is the case!
There is always going to be preference when it comes to interior modelling and other aspects of airport creation, from our point of view we are aiming to create a replica that is uncanny to the real life counterpart and thus determine detail level as we go.
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5 hours ago, ba757 said:
Hi @Pilot Plusis this going to make its way to Xbox?
Yes! - We have handed over the files to the marketplace team so hopefully won't be too long to get it onto the marketplace for both PC and Xbox users
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Thanks for the ongoing support!
A great set of screenshots
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We are super excited to get Bristol out to all of you and hope you enjoy the airport as much as we have enjoyed working on it!
Make sure to tag us in any screenshots or video of you at EGGD - we love seeing what users get up to!
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1 hour ago, riverreveal said:
Release this Friday - 27th August. https://pilotplus.io/wp-content/uploads/2021/08/Release-Date-Promo.jpg
Yup......I'm an international code breaker
We will just have to make it less obvious next time
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Swansea Airport quickies
in Community Screenshots
Posted
Excellent shots once again!