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Floating Textures at Glenforsa (ULL)


ScottecLEMD

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On final approach to Glenforsa, (ULL) RWY 07, approx. 400ft over the town there are floating building textures -  (see attached and also attached Scenery Library Settings - don't see how to attach pics)

 

I am also running  FTX Central with Europe applied.

 

Co-ordinates are:

 

Lat N56º 30.92º, LON W5º 57.25º, 400ft approx.

 

Products installed are:

 

FTX AA ORBX LIBRARIES VER 140927 27TH SEPTEMBER 2014
FTX EU SCO Scotland 1.10 - May 2014
FTX GLOBAL BASE PACK - Version 1.30 September 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 1 - March 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 2 - April 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 3 - June 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 4 - July 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 5 - September 2014
FTX GLOBAL FREEWARE AIRPORTS EUROPE PACK 6 - October 2014
FTX GLOBAL VECTOR PACK - Version 1.20 October 2014
FTX openLC Base Region Version 1.10 - September 2013

FTX openLC Europe Region 1 (Eastern Europe) Version 1.00 - July 2014

FTX openLC Europe Region 10 (UK & Ireland) Version 1.00 - July 2014

FTX openLC Europe Region 2 (Scandinavia) Version 1.00 - July 2014

FTX openLC Europe Region 3 (Russia) Version 1.00 - July 2014

FTX openLC Europe Region 4 (France) Version 1.00 - July 2014

FTX openLC Europe Region 5 (Turkey) Version 1.00- July 2014

FTX openLC Europe Region 6 (Germany) Version 1.00 - July 2014

FTX openLC Europe Region 7 (Mediterranean East & West) Version 1.00- July 2014

FTX openLC Europe Region 8 & 9 (Iceland) Version 1.10 - June 2014

FTX openLC Europe Region 8 (Iceland Demo) Version 1.10- June 2014

FTX openLC North America Region 1 Version 1.00 - September 2013

 

Scenery Library Settings:

 

FTX_EU_SCO_05_SCENERY

FTX_EU_SCO_06_CVX

FTX_EU_SCO_07_MESH

FTX_EU_SCO_08_CUSTOM

FTX_AA_GLOBAL_AIRPORTS

 

ORBXIOPENLC_EUROPE1

ORBXIOPENLC_EUROPE10

ORBXIOPENLC_EUROPE2

ORBXIOPENLC_EUROPE3

ORBXIOPENLC_EUROPE4

ORBXIOPENLC_EUROPE5

ORBXIOPENLC_EUROPE6

ORBXIOPENLC_EUROPE7

ORBXIOPENLC_EUROPE8

ORBXIOPENLC_EUROPE9

ETC

 

Thanks in advance.

 

Ken

 

I do not see where to upload a picture in this forum but if you tell me then I can share.

 

Many thanks

 

Ken

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There are a few scenarios where floating autogen can occur, one is where the objects are placed on a slope. Autogen cannot tilt or embed itself in terrain and so it'll always place with a corner touching the highest elevation beneath it. Unfortunately that can lead to the rest of the structure popping out of the ground. The other situation in which floating can occur is upon loading the autogen reads the elevation of the mesh beneath it, if the mesh has not loaded to it's full resolution the structures can float. Luckily this one can be solved by refreshing the scenery library (go to World | Scenery Library| hit "OK")


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