TricoTreat Posted November 9, 2014 Share Posted November 9, 2014 What softwares does orbx use to create the details in its airports? Does anyone know? I use ADE, Instant scenery, but how do they make such details? Link to comment Share on other sites More sharing options...
Tim Harris Posted November 9, 2014 Share Posted November 9, 2014 - Airport Design Editor (ADE): Airport APXs, AI paths, parking allocations - (freeware) - InstantScenery (IS): placing objects into the sim - (payware) - SbuilderX (SBX): terrain flattens, landclass placement, excludes - (freeware) - ModelConvertorX (MCX): post-export model tweaking, ground poly placement (freeware) - GMAX/3DSMAX: creating custom 3D models/custom groundpolys (freeware/payware) - GIMP/Photoshop: all texture work, photoreal coloring etc.. (freeware/payware) - TCalcX: reading terrain elevations in sim/converting lat/lon coords (freeware) - DXTbmp/Imagetool: converting PSD texturesheets into DDS texture files for FSX (freeware/included with SDK) - GoogleEarth: measurements/guides/reference information (freeware) - BGL2XML: converting .BGL placement files into .XML for hand-editing (freeware) - Annotator: for placing autogen trees and houses (included with the FSX SDK) - GlobalMapper: for all high-end mesh/terrain/reprojecting imagery tasks (payware) - FencebuilderPro: fence placement (payware) These are my go-to tools that I keep within easy reach If you need to know how to use these tools or any further information in relation to scenery design......FSdeveloper forum is THE place to be, link here: http://www.fsdeveloper.com/forum/ Enjoy Link to comment Share on other sites More sharing options...
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