toby23 Posted June 20, 2014 Share Posted June 20, 2014 CYSE is a masterclass in scenery design but why are simobjects used for grass and for other vegetation objects? I like shadows but I have to switch off simobject and building shadows in P3D to deactivate the flickering shadows in the CYSE scenery. This kills the immersion as it removes all shadowing from the scenery. I appreciate what you're doing here but did you have to take my shadows away? Can't you use vegetation objects for vegetation? Link to comment Share on other sites More sharing options...
Gordon Madison Posted June 20, 2014 Share Posted June 20, 2014 Hi Toby, First let me thank you for your kind compliment. The flickering shadows are a know issue and not specific to any one ORBX airport or scenery. The flickering can be seen in autogen objects as well as scenery objects. The anomaly is related to shadow map count and draw distance in P3Dv2.2. The effect can be minimized by increasing settings but you will still notice some flickering in all shadows. Lockheed Martin is working to improve the shadow engine for clouds and objects. LM has just released a new beta patch that addresses this issue and other performance related items. We always work in the most current patch and make adjustments as the tech evolves. Our vegetation has always been built using a proven model. This model does have some undesirable behaviors in P3D2.2 but it does not make sense to deconstruct the vegetation libraries to remove the shadow option. This flickering anomaly is a short term inconvenience in a very new platform. I'm quite confident that LM will improve the shadow engine in future patches or releases. While LM works to further improve their simulator, we will be working on our end to integrate our technology into the new platform. Link to comment Share on other sites More sharing options...
toby23 Posted June 21, 2014 Author Share Posted June 21, 2014 Sounds great but I still can't switch off vegetation shadows without deactivating all other aircraft and airport traffic shadows if you build your scenery like this. Link to comment Share on other sites More sharing options...
Ian Routley Posted June 25, 2014 Share Posted June 25, 2014 The simobject part of the scenery engine adds a great deal more flexibility in other ways which are necessary for Objectflow to perform properly. In fact the scenery has been made this way since Objectflow was introduced .. the problem with shadows has become an issue since functional shadows were introduced. Prior to this, the recommendation (for performance reasons) was to disable shadows. There are two possible solutions: a fix for the shadows in P3D, or an alternative more flexible method for injecting scenery objects independent of SImconnect. Both of these solutions lie squarely in LM's court. Link to comment Share on other sites More sharing options...
toby23 Posted June 25, 2014 Author Share Posted June 25, 2014 Let's hope for a shadow fix then... Link to comment Share on other sites More sharing options...
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