marc_eddn Posted September 16, 2008 Share Posted September 16, 2008 Hi guys, have a look at the pic below and notice the cloud overlaying the antenna on the building. Could it be a scenery problem, a graphics card driver problem, a FSX bug, an FTX thing or FEX-related? I run a Q6600@3GHz, 2GB RAM, a 8800GT with 1GB RAM (current release and beta driver by NVIDIA tested - same result), and FSX Acceleration on Windows XP SP3. I have the feeling that it has nothing to do with FTX or the Launy scenery, but I appreciate any hint or fix for this problem. I could imagine I am not the only one having this. Any help from somebody? Thanks & best wishes Marc Link to comment Share on other sites More sharing options...
Heiko Glatthorn Posted September 16, 2008 Share Posted September 16, 2008 Yep, that's a FSX bug and a nasty one. As far as i remember introduced with SP2. Not much to do about it... Link to comment Share on other sites More sharing options...
markwlee Posted September 16, 2008 Share Posted September 16, 2008 Means the Antenna mdl isn't SP2-compatible. A transparency thing. I use FSDS3.51 to make mdls and can't get around that. Experts in Gmax can. If any FSDS experts can set me straight, please do! Link to comment Share on other sites More sharing options...
Matt Tomkins Posted September 16, 2008 Share Posted September 16, 2008 To my knowledge, the Launy objects were made for FS9, using the Gmax gamespack for that version of FS. Object made with the current Gmax gamespack are coded differently so as to be fully compatable with the current FS platform. FS10 was a bit too ambitious and backward compatability got lost in SP2. Link to comment Share on other sites More sharing options...
John Venema Posted September 17, 2008 Share Posted September 17, 2008 I placed that antenna. It's a default MS object from their core libs Link to comment Share on other sites More sharing options...
flyguy737 Posted September 17, 2008 Share Posted September 17, 2008 Maybe it's steam from the burger oven Link to comment Share on other sites More sharing options...
Matt Tomkins Posted September 17, 2008 Share Posted September 17, 2008 Incompatable default ojects! Link to comment Share on other sites More sharing options...
Heiko Glatthorn Posted September 17, 2008 Share Posted September 17, 2008 Incompatable default ojects! I even saw distant clouds in front of closer ones... That's why i call it a bug. Link to comment Share on other sites More sharing options...
Matt Tomkins Posted September 17, 2008 Share Posted September 17, 2008 Have you also noticed how wave effects and runway lights in the middle distance display in front of autogen trees ? Link to comment Share on other sites More sharing options...
marc_eddn Posted September 17, 2008 Author Share Posted September 17, 2008 I even saw distant clouds in front of closer ones... That's why i call it a bug. I have seen this too, but just recently. I still think it may be related to NVIDIA driver or something else I recently changed... I figure I would have been irritated much earlier if I would have seen that before, using FSX pretty much from day one. Also, the transparency thing is something I know, because some Aerosoft products and some freeware suffered from this SP2-incompatibility. But it looks different, more like a halo of invisibility, if you know what I mean Maybe I install some very old NVIDIA drivers again, just to rule that out. Thanks for your feedback! I'll let you know if I find something. Marc Link to comment Share on other sites More sharing options...
alan2 Posted September 17, 2008 Share Posted September 17, 2008 what does libs mean ? thanks Link to comment Share on other sites More sharing options...
marc_eddn Posted September 17, 2008 Author Share Posted September 17, 2008 So, I installed ancient NVIDIA driver 169.21 just to see what's happening - no change. Also installed the "old" kind of clouds in FEX instead of the HD variant - no change. I still appreciate any proposals for a fix. Does everyone else have this problem, too? If not, what are your specs? Clueless, Marc Link to comment Share on other sites More sharing options...
Heiko Glatthorn Posted September 17, 2008 Share Posted September 17, 2008 You can't fix an application bug with a GPU driver . Link to comment Share on other sites More sharing options...
Matt Tomkins Posted September 17, 2008 Share Posted September 17, 2008 libs = libraries. Many 3d objects are bundled into libraries of objects. Rather than having one BGL (FS-readable format) file for each object, multiple MDLs (objects in their pre-FS-readable format) in one BGL. If you use an object placement tool, you'll see lists of object libs. Hope that helps. Link to comment Share on other sites More sharing options...
Martin Henare Posted September 18, 2008 Share Posted September 18, 2008 The problem stems from two objects with alpha channels conflicting with each other. All clouds have alpha channels, and antennas are usually created with alpha channel transparency. FSX models with transparency require them to be set up to determine which one displays wrt the other. So in this case the cloud has presidence over the antenna, when it should be the other way around. Its a pretty tricky thing to get working right. FSX has many legacy library objects which would have been converted the FSX models, but they may not have been tweaked to use full FSX materials. You can tell new ones as they just look nicer. Link to comment Share on other sites More sharing options...
marc_eddn Posted September 18, 2008 Author Share Posted September 18, 2008 You can't fix an application bug with a GPU driver . You are right, of course. But since I still don't understand exactly what goes on, and I had the feeling that this used to be better some time ago, there was nothing wrong with trying. I am an engineer working with pretty complex HW/SW systems every day, and I have solved many problems by fixing dependencies no one knew about in the first place ;-) I have the strong feeling FSX is a very complex system that many people think they know all about, but still has its mysteries. And this is not to offend any of the great people in this forum. I just think many systems are so complex that there's a lot of interdependencies that are not obvious to see. By the way, I had some very annoying far away clouds displayed over closer ones yesterday while flying. It's a pity I notice this effect so strongly now, it really bugs me... And it annoys me that FSX is no longer improved for the sake of FS11. I would rather have one great sim that works every 5 years instead of a new feature-bloated one every two years or so. But that's of course typical engineer's wishful thinking, not marketing talk. I think I'll just focus on my AU Blue map until the weekend, it's almost ready for release. This was also much more complex than anticipated (at least with the features I wanted in), but everything I have on my top priority list is solved now, I am just working on the gold plating until Saturday or so. Again, thanks everyone four your help! I really love this community. Marc Link to comment Share on other sites More sharing options...
Matt Tomkins Posted September 18, 2008 Share Posted September 18, 2008 I have the strong feeling FSX is a very complex system that many people think they know all about, but still has its mysteries Spot on! I would rather have one great sim that works every 5 years instead of a new feature-bloated one every two years or so. On the mark again. I think ACES were way too ambitious with FS10. Let's hope they get the fundamentals right in the next platform. Link to comment Share on other sites More sharing options...
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