lthendrix Posted March 22, 2011 Share Posted March 22, 2011 Hi, I installed the newest patch for 7s3 and have the black tree box issue I read about previously so I reverted back to v. 1. from my dvd seemed to fix it.any ideas ? Also installed the newest Tamworth patch tried 10 m mesh settings and I have 3d building sides with flat...(on the ground)roof textures at the concrete plant and warehouse close by the runway , basically two walls in 3d and the rest of the bldg. textures displayed as flat. I reverted to the original dvd version and this fixed it any Ideas on this ? Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted March 23, 2011 Share Posted March 23, 2011 Did you also install the latest 110315 library files after installing the patches ? Link to comment Share on other sites More sharing options...
lthendrix Posted March 23, 2011 Author Share Posted March 23, 2011 yes sir Of course I dont mind running the previous versions as they work fine except I do wish I could turn off the 3d orchards at 7s3 as they kinda shimmer. if you can share that info I would be much obliged Link to comment Share on other sites More sharing options...
Wolter van der Spoel Posted March 23, 2011 Share Posted March 23, 2011 maybe sumtin to do with vidcard settings ? I have looked at my end with all sliders pretty much maxxed out and do not suffer from the "shimmers" I'm using the latest nVidia Beta 267.24 drivers attached a screenie with my settings with nVidia Inspector, maybe it can help you to sort this Link to comment Share on other sites More sharing options...
lthendrix Posted March 24, 2011 Author Share Posted March 24, 2011 I dont use Nvidia inspector I s there a way I can manually turn off orchards 3d without the service pack because it gives me black squares around trees. I have searched for this previous post and I cant remember if there was a solution I try to keep up on the forums but I am busy as I am sure you understand ..also the 3d buildings I described earlier ...are they part of texture flow ...? because some times if you look at them from certain angles they "look" 3d. ...akin to the inverted mask theory, but i like to fly around in the r22 and investigate all the teams handiwork.. If this is a technique to reduce impact on machines I would like to know so I can "let it be" Link to comment Share on other sites More sharing options...
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