Lawman Posted April 3, 2018 Share Posted April 3, 2018 I just want to check something with you guys to verify that the migration of Plum Island/Minute Man went okay: one of the selling points of the iBY-version was the opening hangar (using SODE) when you got close to it. The Orbx-version doesn't seem to have this feature (using ObjectFlow), correct? The hangar seems to be already/always open. Link to comment Share on other sites More sharing options...
Bill Womack Posted April 3, 2018 Share Posted April 3, 2018 That's one of those places where ObjectFlow is working to catch up with SODE. At the moment, OF2 doesn't support proximity-triggered animations. We're working on it, though. In the meantime, I propped the hangar doors open so you can still park under cover. ;-) Link to comment Share on other sites More sharing options...
Lawman Posted April 3, 2018 Author Share Posted April 3, 2018 Thank you for the swift reply. Link to comment Share on other sites More sharing options...
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