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Just a check: hangar @ B6B Minute Man


Lawman

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I just want to check something with you guys to verify that the migration of Plum Island/Minute Man went okay: one of the selling points of the iBY-version was the opening hangar (using SODE) when you got close to it. The Orbx-version doesn't seem to have this feature (using ObjectFlow), correct? The hangar seems to be already/always open.

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That's one of those places where ObjectFlow is working to catch up with SODE. At the moment, OF2 doesn't support proximity-triggered animations. We're working on it, though. In the meantime, I propped the hangar doors open so you can still park under cover. ;-)

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