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Bill Womack

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About Bill Womack

  • Birthday 12/07/1963

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  • Location:
    Memphis, Tennessee, USA

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  1. For some reason that I've never been able to get to the bottom of, the version of KACK that PCAviator sold had this flaw, seemingly for everyone who bought from them. Email me privately at iblueyonder(at)gmail.com and I'll get you fixed up.
  2. Can you check and make sure that the KACK_ADEP3_IBY_ALT.bgl file hasn't been disabled by mistake in your P3D\Scenery\World\scenery folder?
  3. Same problem as before; you've got the freeware NA airports version of KACK running alongside the payware version.
  4. These are incredible shots, Mark! Not only is TE gorgeous, but your settings are dialed in perfectly. I love the compositions, too; anyone who loves the dynamic diagonal is a friend of mine!
  5. A quick look at the screenshots shows that you've got two versions of KACK running; that of the freeware NA airports pack, and the custom version I did. You'll need to get rid of the freeware version before using the custom. Nick can walk you through how to do that if you don't already know.
  6. It's not so much that it doesn't look good without PBR, it's that with properly done PBR materials added, it looks even better.
  7. Stephen, You'll need to check several things. First of all, with P3D running, check the scenery library and make sure there's not an entry for KACK in it (I'm assuming your Orbx version is already uninstalled). Remove any entry you find there for Nantucket. Then after quitting P3D, check in C:\ProgramData\12bPilot\SODE\xml for a file called "iBlueYonder_Nantucket.xml". If it's there, delete it as well. Once you've done those things, check in P3D and see if any of the custom objects remain. You should now have only the default files at KACK. I'll be curious if the great wall is still there after all this. Bill
  8. In the supposedly stock scenery in the screenshots above, there are still KACK custom buildings showing. Do you perhaps still have the original iBlueYonder version of KACK installed as well as the later Orbx version? If so, the first step would be to uninstall all versions of KACK before proceeding.
  9. This is one of the weirdest issues I've ever seen, Stephen, and offhand I have no clue what's going on. I can tell you it's the first time I've ever seen this or any issue quite like it, especially in conjunction with KACK. My first suggestion is that you uninstall the Orbx version of KACK, then test to make sure the problem is gone when using the default version, and provided it is, reinstall KACK and see if it persists.
  10. @rcmarple, so you've downloaded the libraries again manually for Mac? If not, I'd start there and check to see if the "iby_city_trees_decid.for" file is in it. If not, we'll need to check with Ben to get that fixed.
  11. Yes, you don't seem to have Orbx_iBY_library in your scenerypacks.ini. It's not inside another folder though, but should be in the root of your XP11 Custom Scenery folder. By default it should have unzipped there, so you might want to reinstall KACK and 2B2/6B6 to get it in the right spot.
  12. It's not plumbed for AI traffic at the moment, but we can add that in an update. Regarding the AI vs. statics - my trick is usually to just remove the AI parking spaces where the statics are so you never see an AI spawn over a static.
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