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Textures display Globe


jdsams

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Hello.

 

I am having an interesting problem, and full search of the forum is not coming up with an answer.  I have returned to Flight Sim, I have P3d V4.1 and  many ORBX sceneries.  All specs will be listed here at the end of the post.

 

When flying, after about 10 minutes, the ground textures will display the globe, meaning I see Alaska, North America, the oceans, Asia, South America, etc.  All library insertion points are as requested.  I have a fresh install of all products on an SSD drive separate from the OS. I have reinstalled P3d V4.1 to attempt to fix, I have reinstalled all the libraries, reinstalled all FTX global and LC products.  Still, it returns to the same problem.  Some pictures of the issue are here.  

 

Specs:

 

Windows 10 Professional 64bit

I7 4790 k @  4.0 ghz with oc to 4.5 liquid cooled

EVGA 970 FTW graphics

EVGA 480 FTW graphics

32 GB gaming RAM

500 GB SSD with P3dv4 and Orbx

3 monitors 

 

FSUIPC 5.0

AS2016 & ASCA for P3Dv4

SPAD NEXT

Rex Texture Direct for P3dv4

 

P3dV4 settings

 

FXAA OFF, AA 4XMSAA, TEXTURE FILTERING ANI 4X, RESOLUTION 4K VSYNC OFF FR 30, WIDE VIEW ASPECT

 

Level Radius ULTRA  all others max including use high res terrain texture,

Scenery Objects Max except Autogen draw distance is HIGH, Dynamic 3D is off.  

Water Detail is High, Reflections on User Vehicle and Terrain.

Special Effects is Medium

 

HDR enabled, Dynamic Reflections OFF, Shadow Max (only clouds and Terrain)

 

 

Jim

 

 

 

 

 

 

 

 

 

 

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Hopefully this thread helps anyone else that may be having the problem.  But, at this time, I renamed and allowed the program to redo the "Programdata/LockheedMartin" path that I seen in another thread.  Still testing, but I have yet to see the problem.

 

This thread can be closed as solved.

 

 

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