whamil77 Posted August 13, 2017 Share Posted August 13, 2017 This is a user generated airport in place of a stock airport (7FL6) in Daytona Beach. It has always worked perfectly in v2 and v3. I recompiled the airport using the v4 SDK. The airport is surrounded by several landclass polygons, some of them default P3D textures and some of them ORBX textures. I loaded the updated Global Base in v4 but left v3 in the previous version. The v3 version continues to render properly. The landclass polygons in v4 become a checkerboard of ever-changing polygons unrelated to what has been compiled in the CVX. I am using Object Flow 2 in v4, but reverting back to the original Object Flow had on effect on the problem. I don't know if the updated Global Base could be the culprit. Is there a way to revert back to the original Global Base in v4 to enable troubleshooting? i7 Windows 7 NVIDIA GPU SSD Global Base Vector PNW Pilots Mesh Open LC Link to comment Share on other sites More sharing options...
whamil77 Posted August 26, 2017 Author Share Posted August 26, 2017 Reinstalled OpenLC in accordance with this thread: Works perfectly now. Link to comment Share on other sites More sharing options...
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