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Addon airports and (future) ftx vector in P3DV4


NN_Avirex

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Hello,

 

I'm making some experiments with addon airports (not ORBX) over  FTX LC europe and Pilot's global mesh.

Some of them work perfectly with a simple copy/past, others seem to have some texture conflict problems.

The addon main ground texture is clearly mixing with the default one, as if they were exactly at the same level.

Could it be an exclude issue or a level issue ?

If it is a level issue could it be that vector can fix it ?

 

Thank you for reading.

 

 

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