B77X Posted September 30, 2016 Share Posted September 30, 2016 KJAC - 2 starting locations for runways that do not exit. Runway 2 and Runway 3 Some gate parking missing. Not enough spots if running AI traffic In addition, Flightaware says some flights departe Gate 9. Where is Gate 9? Or is that only numbered at the terminal not the ramp? KBZN - Hold short nodes too far from runways, AI traffic gets stuck. Gate parking missing for some gates. Also static flow people are placed on top of these missing gates especially Gate G1 and G2. Missing FedEx parking, looking at Google Earth they park at the end of that long taxiway south-east with 3 small parking spots for Cessna Caravans. Thanks Link to comment Share on other sites More sharing options...
B77X Posted October 1, 2016 Author Share Posted October 1, 2016 Adding one more, KBZN is very rough on fps. I disabled static aircraft and get low fps on approach and ground. Link to comment Share on other sites More sharing options...
B77X Posted October 1, 2016 Author Share Posted October 1, 2016 And loading KBZN with the fsx entry prompting for missing textures, fx_Hugh_Orbx.bmp is missing. I placed a dummy texture file in fsx\texture and it still prompts me for a missing texture. Strange. Link to comment Share on other sites More sharing options...
Richard Lincoln Posted October 6, 2016 Share Posted October 6, 2016 Hello B77X, Ok in order to help you lets go through a few things, Please provide 1. A screenshot 2. Information regarding your scenery Library placements (positions) 3. Are you using FSX, FSX-SE and what version? (Deluxe?) 4.Disable your traffic Add-on and see if anything changes 5. Do you have the latest Libraries installed? Making a statement that KBZN is rough on frames is debatable, please check your in Sim settings (sliders) match you Pc specs, I have 3 systems, Low, Medium and High KBZN runs smooth as silk on all three. Link to comment Share on other sites More sharing options...
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