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Taxiway Lights in FSX


WilliamB

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I currently am running FSX on a three screen setup.  I have FTX Global Base, FTX Global Vector, FS Global Ultimate, OpenLC North America, all Orbx North American Regions, and many Orbx Airports both Commercial and Freeware.    I am delighted with Orbx scenery and FSX.  Recently I have started night flying.  The expanded screen enlarges all night lights.  I have been able to adjust night lights for a higher resolution screen with FTXlights.exe and adjusting runway light scalars in FSX.CFG.   After extensive searching I have yet to find a way to adjust the size of green or blue taxiway lights.   I thought the folks on the Orbx forum might have some thoughts.

 

Any help would be appreciated.

 

WilliamB

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 After further research I found out how to resize taxiway lights.  The halo.bmp file in the FSX Texture folder must be changed to a different halo.bmp file with smaller lights.  When this is done the runway light scalars in the FSX.CFG file must also be changed.  Download a file named  fsx_lights.zip from the AVSIM Library.  It is provided by Michael Swannick and contains a new halo.bmp file and provides instructions for changing the size of taxiway lights and resizing runway lights.  It worked well on my three screen 5760 x 1080 resolution set up..  I had to adjust the runway lights scalar recommended for my monitor set up.   I attached several URL's addressing this issue.


http://www.avsim.com/topic/339725-airport-taxiway-lights/
http://www.flightsim.com/vbfs/showthread.php?250347-Taxiway-light-scalar

http://www.flightsim.com/vbfs/showthread.php?204512-blue-taxiway-light-question

 

WilliamB

 

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Hi William!  Just got back into some night flying at KSCH and KALB FSX with Global, Vector and NA openLC.  Could hardly see airport from 5 miles out VFR last night.  Trying above, works great for all airport lights but the blue taxiway lights, they are still invisible unless I am on a taxiway!  Had to put RUNWAY_LIGHTS_SURFACE_SCALAR=4.0 or more to see the lights on my 1920 x 1080 screen.  Ahhhhh..  Any other thoughts.  Thank you!

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