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Scenery blurries after latest library/landclass update


B77X

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I am having terrible blurriness lately also... thought it was my crappy computer but it did not happen before a few weeks ago.....

 

.....I am not tech savvy.....

 

hopefully Orbx can fix this and come out with SIMPLE instructions on how to fix...... "Help me Ben McClintock, your my only hope!" (insert Star Wars sounds here)

 

 

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Bonjour,

Is there a post in the forum where ORBX acknowledge the problem of blurry textures ?

If not, then are we sure the problem is on their side ? 

I never understand how all these things work together. For me ORBX is not in charge of displaying the texture, it is FSX or P3D.
Why after a long time of pause, the textures suddently appear without blurry. It seems there is a bottleneck somewhere.

If an expert can explain the process for me, I would be happy.

Thanks

Cheers. 

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I had the same fakakta problem in P3D, what I did I removed the affinity mask entry from the P3D.cfg entirely, after reading suggestions for solutions for blurries. Only now reading this subject I realized the problem I had was due to FTX.

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7 hours ago, Claude Troncy said:

Bonjour,

Is there a post in the forum where ORBX acknowledge the problem of blurry textures ?

If not, then are we sure the problem is on their side ? 

I never understand how all these things work together. For me ORBX is not in charge of displaying the texture, it is FSX or P3D.
Why after a long time of pause, the textures suddently appear without blurry. It seems there is a bottleneck somewhere.

If an expert can explain the process for me, I would be happy.

Thanks

Cheers. 

 

Some info here about a tool to check our installation ;

 

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That's what I was thinking. That diagnostic tool is only for certain areas. Unfortunately, not the ones I'm having issues with. After I posted the pics in this thread earlier, I've seen the blurry stuff again. Same as the others. I also noticed that if I paused the sim, I see areas where it looks like the mesh is still loading. Mountains and valleys keep changing shape. They start off generally in the correct shape, but if I pause the sim and watch them closely, I can see the rounded features taking shape over time, with smaller features popping in similar to what we see with autogen. Since this seems to be a common issue, I'll refrain from posting screen caps. 

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In my view, this "texture popping" should not be confused with the well-known autogen popping. The latter means the sudden appearance of autogen objects (esp. buildings and trees), whereas what we are discussing here is "jumpy refinement" of the ground textures themselves.

 

I still wonder if these delays in texture refinement might be a performance issue (some people have also reported increased CPU load, but I am not sure how general an issue that may be).

The speculation (!) goes like this:

  • Before the "migration" we seem to have had regional lclookup.bgl files, which were swapped in and out according to the activated region.
    So the landclass lookup had to be made within the LCs of the activated region only.
  • Now, after the "migration", there is a "unified" lclookup.bgl, and no more region de-/activation, no more swapping in and out.
    Which probably means that the LC lookup now has to be done in a world-wide context, i.e. the "lookup table" to be gone through for each location is probably larger. (The file size of the "unified" lclookup.bgl file has indeed increased: 49 kB vs. 31 kB for the earlier "regional" ones; but I have no idea how significant this difference may be.)

 If the above is true, and this processing of a "unified (i.e. world-wide) lookup table" thus really creates a performance issue, then I do wonder how a "fix" for this may even be conceivably possible, without giving up the whole idea of "unified lookup". It would be much harder to fix than the much-discussed texture garbling (wrong textures in wrong places), which may be due "merely" to a wrong LC lookup assignment, and thus probably can be corrected.

 

So let's hope the speculation above is wrong...

 

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@theFiddler

Hello,

your analysis is relevant.

For me, (I may be wrong) the lclookup file  is used by the simulator to determine how to use the texture, in particular depending on the slope.
So if something is wrong in this file that could explain the blurries. Only ORBX knows the impact of the change in lclookup.bgl an can tell us where is the problem, if any.

Cheers

Claude

 

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6 hours ago, theFiddler said:

If the above is true, and this processing of a "unified (i.e. world-wide) lookup table" thus really creates a performance issue, then I do wonder how a "fix" for this may even be conceivably possible, without giving up the whole idea of "unified lookup".

 

For me the migration went fine (at least I did not notice any issues yet). I also did not see a change in performance / resource usage after migration (and my system is not really up to date any more), so I suppose the performance issues people are now experiencing are closely related to the visual issues. I.e. when the "visual" things have been fixed, performance should be good again.

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I really think that the performance and visual issues are dependent on where you fly.  I was flying from Pittsburgh PA to Richmond VA and started getting hit hard by performance problems as I approached DC. While performance improved a bit south of DC to Richmond VA, the textures still were blurry as if they had to catch up.  

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@jalbrech

Bonsoir,

I noticed too that the blur and the visual issues are dependant on where you fly.

It is awful when the terrain is not perfectly flat. So that let me think that there is a real problem with lclookup. But I am not a specialist, and I would be very glad, if someone from ORBX give us some clue.

This forum is the only way to contact them. May be they already acknowledge the problem, but I did not find anything.

It would be very reassuring to know they are aware of the problem.

Cheers

Claude

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On ‎6‎/‎29‎/‎2016 at 1:46 PM, MD_Flier said:

Same as the others. I also noticed that if I paused the sim, I see areas where it looks like the mesh is still loading. Mountains and valleys keep changing shape. They start off generally in the correct shape, but if I pause the sim and watch them closely, I can see the rounded features taking shape over time, with smaller features popping in similar to what we see with autogen. Since this seems to be a common issue, I'll refrain from posting screen caps. 

 

I am also having these same issues.  I did not have these issues before the migration.  I have rerun the migration and have applied Ben's NZ fix.  Still have the problems.  Happens everywhere.  I have Orbx, Tongass, and RTMM scenery installed and Pilot's mesh.  No other addon scenery installed. 

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I also have this problem. I guess we have just got to wait it out until the ORBX guys can figure out what went wrong. They are working on it but I don't know if they are any closer to figuring it out. No doubt about it on my side that the migration caused the problem. Sim was perfect before then and I changed nothing else. Very frustrating. Hoping we do not face a full reinstall to fix this.

 

I am seeing this in Africa too, not just the special ORBX regions.

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