polarbear Posted April 12, 2016 Share Posted April 12, 2016 I've got a strange problem with the PAHO runway. A few hundred feet ahead of the viewpoint e.g. VC the touchdown zone markers (except the 1000ft marker), edge lines and threshold markings turn from white to amber. Looks really weird. Anyone else getting this? Link to comment Share on other sites More sharing options...
Alex Goff Posted April 12, 2016 Share Posted April 12, 2016 Hi polarbear, That looks like texture mip-map filtering, I'll take a look at the files to see if the filtering can be improved at distance. Sometimes mipmaps can be forced to display more accurate color values for longer, other times the texture sheet just gets too small. Increasing anisotropic filtering can also help fight inaccurate mipmaps at distance. Link to comment Share on other sites More sharing options...
polarbear Posted April 12, 2016 Author Share Posted April 12, 2016 That would be great! Thanx for looking into this.:) I really love this airport!!! FYI, I'm using P3Dv3.2 and AF is at set at x8. Weird that the 1000ft markers aren't affected... Link to comment Share on other sites More sharing options...
Kilstorm Posted April 12, 2016 Share Posted April 12, 2016 I noticed the same thing last night flying the Duke Turbine with landing lights at KEKA. Found it kinda strange but it was on the ground and like 40-50 feet infront of me. Link to comment Share on other sites More sharing options...
Alex Goff Posted April 12, 2016 Share Posted April 12, 2016 The 1000ft markers occupy a larger texture space, so when mipmaps shrink the texture sheet they are less impacted. Whereas the runway edge markers are small and up against the same space as the yellow markers. Link to comment Share on other sites More sharing options...
polarbear Posted April 12, 2016 Author Share Posted April 12, 2016 Thanx for the explanation :) If this fix would be possible it would be really great, especially since everything else so already so super realistic and immersive! Very few add-ons can capture this feeling Link to comment Share on other sites More sharing options...
Alex Goff Posted April 13, 2016 Share Posted April 13, 2016 Ok, try this out. Unzip the folder and place the texture file in ...Microsoft Flight Simulator X\ORBX\FTX_NA\FTX_AA_PAHO\Texture (or Prepar3D), overwriting as necessary. Orbx_PAHO_splines.zip Link to comment Share on other sites More sharing options...
polarbear Posted April 13, 2016 Author Share Posted April 13, 2016 Wow, that was quick! Unfortunately there's no change visible in P3D, but in CS I see what you have changed. Link to comment Share on other sites More sharing options...
ramonb Posted April 13, 2016 Share Posted April 13, 2016 Hi Guys First of all Thanks Alex, for looking out for us. This is what I see after replacing the dds file. Now i'm off to PADQ. Cheers Link to comment Share on other sites More sharing options...
polarbear Posted April 13, 2016 Author Share Posted April 13, 2016 just edited the dds even more into white and for me it's perfect now. Instead of the runway markings turning amber, the hold short line turns white but that happens far away and when flying you are generally focused on the runway and not the taxiway. Thanx a lot for this super fast and super nice fix Link to comment Share on other sites More sharing options...
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