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FNE in Tapini 'sticky' ground


corkery

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I have the Tapini scenery installed and working fine. However, at FNE I have great difficulty in moving the A2A C172 at the top ie the flat bit at the rwy start.  I moved forward slightly from the point where the 'Active Runway' placement puts you and I couldn't get the C172 to move even on full throttle (yes the breaks both toe and park were off :-)).  Anyone else had difficulty moving here?

 

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Hi Corkery,

 

I've not noticed it myself, though the C172 is not the most powerful aircraft around, perhaps try something with some oomff (Caravan/C182/Twinotter etc)

 

Perhaps its something unique to the A2A version of the 172, because it would be the relation between the aircrafts ground resistance rating and the ground,

 

The ground in our TAP project is just like any other ground

 

Cheers

Tim

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